Art education has been in the midst of a transformation shaped by several factors, including changes in contemporary art theories, political and economic factors, and technological developments. Film, music videos, advertisements, video games and other forms of popular culture are shaping how students learn today
In this paper we reflect on the relationship of games, cognitive development and educational process...
Books, film, television, and indeed every other medium that came before them has been used and somet...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
This paper explores how media education principles can be extended to digital games, and whether the...
In this literary research I asked myself the following question: Are the emotional experiences throu...
The reflections contained in this research work deal with the educational challenge launched by the ...
This thesis aims to explore how video games have become an extremely beneficial tool in regards to e...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
While there is a great deal of theoretical support to back the use of video games in education, howe...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The themes of this thesis are videogames and learning. More specifically, what educators ought to kn...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
In this paper we reflect on the relationship of games, cognitive development and educational process...
Books, film, television, and indeed every other medium that came before them has been used and somet...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
This paper explores how media education principles can be extended to digital games, and whether the...
In this literary research I asked myself the following question: Are the emotional experiences throu...
The reflections contained in this research work deal with the educational challenge launched by the ...
This thesis aims to explore how video games have become an extremely beneficial tool in regards to e...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
While there is a great deal of theoretical support to back the use of video games in education, howe...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The themes of this thesis are videogames and learning. More specifically, what educators ought to kn...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
In this paper we reflect on the relationship of games, cognitive development and educational process...
Books, film, television, and indeed every other medium that came before them has been used and somet...
In a social context marked by the crucial relevance of the development of the individual, it is of p...