Analysis of trace logging data collections of interactions of a heterogenous and diverse population of consumers of digital software with mobile devices provides unprecedented possibilities for understanding how software is actually used and for finding recurring patterns of software usage over the population that are exhibited to greater or lesser degree in each individual software user. In this work, we consider an elementary mobile game played by a population of mobile gamers and collect pieces of game sessions over an extended period of time resulting in a collection of users' trace logs for multiple sessions. We develop a simple, yet flexible, nonparametric Bayes approach to infer playing strategies adopted in the population from ...
In the actual market, when thousands of mobile, PC or console games are released every year, develop...
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game in...
Free-to-Play or "freemium" games represent a fundamental shift in the business models of the game in...
Analysis of trace logging data collections of interactions of a heterogenous and diverse population ...
We apply a statistical modelling-based approach to exploring, analysing and predicting behavioural p...
We apply a statistical modelling-based approach to exploring, analysing and predicting behavioural p...
Analyzing telemetry data of player behavior in computer games is a topic of increasing interest for ...
The collection and analysis of behavioral telemetry in digital games has in the past five years beco...
The collection and analysis of behavioral telemetry in digital games has in the past five years beco...
We develop a constrained extremely zero inflated joint (CEZIJ) modeling framework for simultaneously...
Behavioral game analytics has predominantly been confined to work on single games, which means that ...
With an estimated market size of over $6 billion in 2011, “social ” games (games played over social ...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Free-to-play mobile games monetize players through different business models, with higher player eng...
Player engagement determines his gaming activities and is of great importance to publishers. This pa...
In the actual market, when thousands of mobile, PC or console games are released every year, develop...
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game in...
Free-to-Play or "freemium" games represent a fundamental shift in the business models of the game in...
Analysis of trace logging data collections of interactions of a heterogenous and diverse population ...
We apply a statistical modelling-based approach to exploring, analysing and predicting behavioural p...
We apply a statistical modelling-based approach to exploring, analysing and predicting behavioural p...
Analyzing telemetry data of player behavior in computer games is a topic of increasing interest for ...
The collection and analysis of behavioral telemetry in digital games has in the past five years beco...
The collection and analysis of behavioral telemetry in digital games has in the past five years beco...
We develop a constrained extremely zero inflated joint (CEZIJ) modeling framework for simultaneously...
Behavioral game analytics has predominantly been confined to work on single games, which means that ...
With an estimated market size of over $6 billion in 2011, “social ” games (games played over social ...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Free-to-play mobile games monetize players through different business models, with higher player eng...
Player engagement determines his gaming activities and is of great importance to publishers. This pa...
In the actual market, when thousands of mobile, PC or console games are released every year, develop...
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game in...
Free-to-Play or "freemium" games represent a fundamental shift in the business models of the game in...