Abstract-The link between affect and student learning has been the subject of increasing attention in recent years. Affective states such as flow and curiosity tend to have positive correlations with learning while negative states such as boredom and frustration have the opposite effect. Student engagement and motivation have also been shown to be critical in improving learning gains with computerbased learning environments. Consequently, it is a design goal of many computer-based learning environments to encourage positive affect and engagement while students are learning. Game-based learning environments offer significant potential for increasing student engagement and motivation. However, it is unclear how affect and engagement interact ...
Research in game-based learning environments aims to recognise and show emotion. This chapter descri...
The use of human emotion in learning situations has been a feature of learning and training since ea...
Games have been linked to provoking a wide variety of emotional reactions, from fear (Therrien, 2009...
Abstract — The link between affect and student learning has been the subject of increasing attention...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
solving Abstract. Guided inquiry-based learning has been proposed as a promising ap-proach for scien...
Emotions can influence the learning in a positive or a negative way, especially in the motivation to...
In this review, we investigated game design features that promote engage-ment and learning in game-b...
The utilization of digital educational infrastructure in schools has propelled digital educational g...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
We investigate the relationship between a student’s affect and how he or she chooses to use a simula...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
The possible benefits of digital games for language learning and teaching have received increasing i...
Research in game-based learning environments aims to recognise and show emotion. This chapter descri...
The use of human emotion in learning situations has been a feature of learning and training since ea...
Games have been linked to provoking a wide variety of emotional reactions, from fear (Therrien, 2009...
Abstract — The link between affect and student learning has been the subject of increasing attention...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
solving Abstract. Guided inquiry-based learning has been proposed as a promising ap-proach for scien...
Emotions can influence the learning in a positive or a negative way, especially in the motivation to...
In this review, we investigated game design features that promote engage-ment and learning in game-b...
The utilization of digital educational infrastructure in schools has propelled digital educational g...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
We investigate the relationship between a student’s affect and how he or she chooses to use a simula...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
The possible benefits of digital games for language learning and teaching have received increasing i...
Research in game-based learning environments aims to recognise and show emotion. This chapter descri...
The use of human emotion in learning situations has been a feature of learning and training since ea...
Games have been linked to provoking a wide variety of emotional reactions, from fear (Therrien, 2009...