Abstract. In this paper, we identify the features that enhance gaming experience in Augmented Reality (AR) environments. These include Tangible User Interface, force-feedback, audio-visual cues, collaboration and mobility. We base our findings on lessons learnt from existing AR games. We apply these results to billiARds which is an AR system that, in addition to visual and aural cues, provides force-feedback. billiARds supports interaction through a visionbased tangible AR interface. Two users can easily operate the proposed system while playing Collaborative billiARds game around a table. The users can collaborate through both virtual and real objects. User study confirmed that the resulting system delivers enhanced gaming experience by su...
Conventional input devices such as the mouse and keyboard are un-natural and limited for various for...
In this paper, we propose an approach for supporting the design and implementation of interactive an...
This article shows the process followed to analyze the game properties of golf, separate them into m...
Abstract. In this paper, we identify the features that enhance gaming experience in Augmented Realit...
Performance improvements in graphics hardware have made it possible to visualize complex virtual env...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
In this paper, we design interactive games systems that adopt augmented reality (AR) technology. By ...
The growing popularity of augmented reality (AR) games in both a research and more recently commerci...
This paper presents a framework for processing visual and auditory textures in an augmented reality ...
The evolution of Human-Computer Interaction (HCI) over the last decade or so has rapidly tra...
Augmented reality games are increasingly popular. Like other digital games, they can include multipl...
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist...
This paper recounts an augmented reality gaming scheme which uses the overlay of virtual 3D game on ...
Context. Augmented reality (AR) is a technology that uses the camera to display what is seen on the ...
This paper presents a pervasive augmented reality serious game that can be used to enhance entertain...
Conventional input devices such as the mouse and keyboard are un-natural and limited for various for...
In this paper, we propose an approach for supporting the design and implementation of interactive an...
This article shows the process followed to analyze the game properties of golf, separate them into m...
Abstract. In this paper, we identify the features that enhance gaming experience in Augmented Realit...
Performance improvements in graphics hardware have made it possible to visualize complex virtual env...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
In this paper, we design interactive games systems that adopt augmented reality (AR) technology. By ...
The growing popularity of augmented reality (AR) games in both a research and more recently commerci...
This paper presents a framework for processing visual and auditory textures in an augmented reality ...
The evolution of Human-Computer Interaction (HCI) over the last decade or so has rapidly tra...
Augmented reality games are increasingly popular. Like other digital games, they can include multipl...
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist...
This paper recounts an augmented reality gaming scheme which uses the overlay of virtual 3D game on ...
Context. Augmented reality (AR) is a technology that uses the camera to display what is seen on the ...
This paper presents a pervasive augmented reality serious game that can be used to enhance entertain...
Conventional input devices such as the mouse and keyboard are un-natural and limited for various for...
In this paper, we propose an approach for supporting the design and implementation of interactive an...
This article shows the process followed to analyze the game properties of golf, separate them into m...