ABSTRACT The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward the creation of environments that are psychologically real for humans, because in fact, "reality" mediated through display devices is largely subjective. The experiments discussed in this paper show that a single intrinsic physical property, such as the velocity or stability of a vehicle, can give rise to a multitude of subjective perceptions-for example, that the vehicle is moving faster than it really is, or that it is more likely to tip over going into a turn. These perceptions can easily be manipulated through knowledge of the variables and re...
In this paper, we explored the use of low fidelity Synthetic Environments (SE; i.e., a combination o...
Whatever the road layout, the driver uses his capacity for reading the infrastructure and surroundin...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
The current dissertation discussed the use of Virtual Reality in product design, referred to as the ...
This paper proposes that the generation of successful virtual environments relies on better understa...
Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study t...
Immersive environment (virtual reality) systems provide a unique way for researchers to perform expe...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
International audienceA central question in cognitive sciences is how behaviors adapted to the situa...
Synthetic environments (SE) feature computer-mediated interaction with an environment physically sep...
Introduction. Virtual reality (VR) can be extremely useful in simulating nature when physical prese...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
In this paper, we explored the use of low fidelity Synthetic Environments (SE; i.e., a combination o...
Whatever the road layout, the driver uses his capacity for reading the infrastructure and surroundin...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
The current dissertation discussed the use of Virtual Reality in product design, referred to as the ...
This paper proposes that the generation of successful virtual environments relies on better understa...
Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study t...
Immersive environment (virtual reality) systems provide a unique way for researchers to perform expe...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
International audienceA central question in cognitive sciences is how behaviors adapted to the situa...
Synthetic environments (SE) feature computer-mediated interaction with an environment physically sep...
Introduction. Virtual reality (VR) can be extremely useful in simulating nature when physical prese...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
In this paper, we explored the use of low fidelity Synthetic Environments (SE; i.e., a combination o...
Whatever the road layout, the driver uses his capacity for reading the infrastructure and surroundin...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...