Abstract-Many approaches to robotic grasping have focused on a specific aspect of the problem only, without considering its integrability with other related procedures in order to build a more complex task. The model for grasp synthesis presented in this paper, inspired on human neurophysiology, is built upon an architecture that allows its scalability and its integration within more complex tasks. The grasp synthesis is designed as integrated with the extraction of a 3D object description, so that the object visual analysis is driven by the needs of the grasp synthesis: visual reconstruction is performed incrementally and selectively on the regions of the object that are considered more interesting for grasping. Our approach, inspired by t...
We consider the problem of grasping novel objects, specifically ob-jects that are being seen for the...
Proceedings of: 14th International Conference on Advanced Robotics (ICAR 2009), 22-26 June 2009, Mun...
Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of d...
Object grasping is a typical human ability which is widely studied from both a biological and an en...
International audienceIn this paper, the problem of object grasping is considered from both a biolog...
International audienceIn this paper, the problem of object grasping is considered from both a biolog...
International audienceIn this paper, the problem of object grasping is considered from both a biolog...
Grasping is an essential prerequisite for an agent, either human or robotic, to manipulate various k...
Abstract—In this paper a method to achieve an human-like grasp in unstructured environments is prese...
Abstract — In this paper a method to achieve human-like grasps in unstructured environments is prese...
Abstract. In this paper, we propose a method that generates grasping actions for novel objects based...
Abstract — Robotic grasping of a target object without advance knowledge of its three-dimensional mo...
Abstract—We review the work on data-driven grasp synthesis and the methodologies for sampling and ra...
Manipulation is a key feature for robots which are designed to work in daily environments like homes...
urpose – The purpose of this paper is to present a novel multimodal approach to the problem of plann...
We consider the problem of grasping novel objects, specifically ob-jects that are being seen for the...
Proceedings of: 14th International Conference on Advanced Robotics (ICAR 2009), 22-26 June 2009, Mun...
Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of d...
Object grasping is a typical human ability which is widely studied from both a biological and an en...
International audienceIn this paper, the problem of object grasping is considered from both a biolog...
International audienceIn this paper, the problem of object grasping is considered from both a biolog...
International audienceIn this paper, the problem of object grasping is considered from both a biolog...
Grasping is an essential prerequisite for an agent, either human or robotic, to manipulate various k...
Abstract—In this paper a method to achieve an human-like grasp in unstructured environments is prese...
Abstract — In this paper a method to achieve human-like grasps in unstructured environments is prese...
Abstract. In this paper, we propose a method that generates grasping actions for novel objects based...
Abstract — Robotic grasping of a target object without advance knowledge of its three-dimensional mo...
Abstract—We review the work on data-driven grasp synthesis and the methodologies for sampling and ra...
Manipulation is a key feature for robots which are designed to work in daily environments like homes...
urpose – The purpose of this paper is to present a novel multimodal approach to the problem of plann...
We consider the problem of grasping novel objects, specifically ob-jects that are being seen for the...
Proceedings of: 14th International Conference on Advanced Robotics (ICAR 2009), 22-26 June 2009, Mun...
Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of d...