ABSTRACT In this paper, we explore interdependence through asymmetry as a possible game design tool for enriching player experience. We describe a prototype game we developed called "Beam Me 'Round, Scotty!" which alternately tightly or loosely couples the cooperation of two heterogeneous groups of players in an action-oriented science fiction survival game. Future studies will examine the effects of interdependence on player experience and explore whether deliberately symbiotic player relationships can serve as a shortcut to enhanced socialization between players
The question addressed in this analysis is whether endowing agents with various forms of asymmetric ...
<p>Many people enjoy the social aspects of gaming, but most video games are designed to be played by...
We experimentally study the effect of asymmetry on cooperation in a 40 period prisoner's dilemma gam...
Play is a fundamental component of human development and is an important means of forming healthy re...
© {Owner/Author | ACM} 2018. This is the author's version of the work. It is posted here for your pe...
This thesis addresses a game design matter with an interaction design perspective, arguing that both...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries, flattening di...
This thesis aimed to further research in the field of video games by examining player experience (PX...
This paper explores the development in game design of collaborative relationships between players, p...
Interest in multiplayer games that allow players to connect and play together using different techno...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
This study examines how different roles and background knowledge transform players’ dyadic conversat...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
The question addressed in this analysis is whether endowing agents with various forms of asymmetric ...
<p>Many people enjoy the social aspects of gaming, but most video games are designed to be played by...
We experimentally study the effect of asymmetry on cooperation in a 40 period prisoner's dilemma gam...
Play is a fundamental component of human development and is an important means of forming healthy re...
© {Owner/Author | ACM} 2018. This is the author's version of the work. It is posted here for your pe...
This thesis addresses a game design matter with an interaction design perspective, arguing that both...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries, flattening di...
This thesis aimed to further research in the field of video games by examining player experience (PX...
This paper explores the development in game design of collaborative relationships between players, p...
Interest in multiplayer games that allow players to connect and play together using different techno...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
This study examines how different roles and background knowledge transform players’ dyadic conversat...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
The question addressed in this analysis is whether endowing agents with various forms of asymmetric ...
<p>Many people enjoy the social aspects of gaming, but most video games are designed to be played by...
We experimentally study the effect of asymmetry on cooperation in a 40 period prisoner's dilemma gam...