ABSTRACT Prior paradigms for Marine Corps training are established in the context of live, virtual and constructive domains. The objective of this paper is to introduce a new agenda for discussion of training in the domain of mixed reality (MR). Research, experimentation, and prototype demonstration currently underway provides growing understanding of MR experiences; showing how augmented reality (AR) and augmented virtuality (AV) extend real world presence. Alone; however, they do not fulfill the understanding of analysis, preparation or planning for training necessary to achieve authentic, meaningful, and simultaneous immersion for a Company of Marines operating in the synchronized manner to be achieved by Enhanced Company Operations
The art and science of simulation, interactive entertainment and experiential learning have converge...
Augmented Reality (AR) has the potential to transform aviation/aerospace training by creating new mi...
There is a growing interest in the Canadian Army for using off-the-shelf computer games in training ...
A mixed reality (MR) experience is one where the user is placed in an interactive setting that is ei...
The use of simulators in maritime education and training is an essential component for developing se...
This paper discusses a training-based comparison of two mixed reality military trainers utilizing si...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Nothing replaces the importance of the sweat, blood and tears of a live simulated training experienc...
Ground troop training within the Army typically involves three kinds of training: live mission rehea...
Military organizations worldwide continue to invest heavily in research, development, and fielding o...
In the complex manufacturing sector a considerable amount of resources is focused on training worker...
NPS NRP Executive SummaryProject Summary: This research supports the Navy’s Center for Security Forc...
The proliferation of Uninhabited Aircraft Systems (UAS) during forward deployed military operations ...
This chapter explores the role of virtual reality (VR) systems in the military training environment....
As emerging technologies continue to modernize battlefield systems, the use of Mixed Reality (MR) tr...
The art and science of simulation, interactive entertainment and experiential learning have converge...
Augmented Reality (AR) has the potential to transform aviation/aerospace training by creating new mi...
There is a growing interest in the Canadian Army for using off-the-shelf computer games in training ...
A mixed reality (MR) experience is one where the user is placed in an interactive setting that is ei...
The use of simulators in maritime education and training is an essential component for developing se...
This paper discusses a training-based comparison of two mixed reality military trainers utilizing si...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Nothing replaces the importance of the sweat, blood and tears of a live simulated training experienc...
Ground troop training within the Army typically involves three kinds of training: live mission rehea...
Military organizations worldwide continue to invest heavily in research, development, and fielding o...
In the complex manufacturing sector a considerable amount of resources is focused on training worker...
NPS NRP Executive SummaryProject Summary: This research supports the Navy’s Center for Security Forc...
The proliferation of Uninhabited Aircraft Systems (UAS) during forward deployed military operations ...
This chapter explores the role of virtual reality (VR) systems in the military training environment....
As emerging technologies continue to modernize battlefield systems, the use of Mixed Reality (MR) tr...
The art and science of simulation, interactive entertainment and experiential learning have converge...
Augmented Reality (AR) has the potential to transform aviation/aerospace training by creating new mi...
There is a growing interest in the Canadian Army for using off-the-shelf computer games in training ...