Introduction: A challenge in defining Internet Gaming Disorder (IGD) is discriminating pathological gameplay from an excessive, yet benign, involvement in video games. Although previous research has explored this theoretical distinction in the context of general computing activities, it merits consideration with regards to online gaming. Additionally, whilst comorbidities of addicted gaming and mental health outcomes have been robustly demonstrated, few studies have examined the role of mediating factors that may contextualise this relationship. As such, the present study aims to validate the distinction between addiction and engagement in online gaming, by considering the mediating roles of coping and social online and offline support...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
open access articleIntroduction A challenge in defining Internet Gaming Disorder (IGD) is discrimin...
A number of studies have reported a co-occurrence between video game addiction and poorer mental hea...
A number of studies have reported a co-occurrence between video game addiction and poorer mental hea...
Background: The emerging popularity of playing video games (gaming) as a hobby and as a professional...
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and sel...
Research into Internet Gaming Disorder (IGD) literature largely uses cross-sectional designs and sel...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Background and aims: Patients with schizophrenia are known to use potentially addictive psychoactive...
The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential p...
Background and aims: Previous studies focused on examining the interrelationships between social net...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
open access articleIntroduction A challenge in defining Internet Gaming Disorder (IGD) is discrimin...
A number of studies have reported a co-occurrence between video game addiction and poorer mental hea...
A number of studies have reported a co-occurrence between video game addiction and poorer mental hea...
Background: The emerging popularity of playing video games (gaming) as a hobby and as a professional...
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and sel...
Research into Internet Gaming Disorder (IGD) literature largely uses cross-sectional designs and sel...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Background and aims: Patients with schizophrenia are known to use potentially addictive psychoactive...
The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential p...
Background and aims: Previous studies focused on examining the interrelationships between social net...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...