This paper presents an initial approach for creating autonomous controllers for the car racing game using a hybrid technique. The Differential Evolution (DE) algorithm is combined with Feed-forward Artificial Neural Networks (FFANNs) to generate the required intelligent controllers in a well-known car racing game, namely The Open Racing Car Simulator (TORCS). TORCS is used as a platform in most of the IEEE conference competitions. The main objective of this research is to test the feasibility of the DE implementation in TORCS platform. The literature showed that the application of DE in Real Time Strategy game returned promising results in evolving the required strategy gaming controllers. Interestingly, there is still no study thus far tha...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
With the development of science and technology, computer games, video games and mobile games as an ...
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of ...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
This paper describes the evolution of controllers for racing a simulated radio-controlled car around...
Ponencia de la conferencia "17th International Conference on Information Processing and Management o...
The car racing game is a game that has always been popular from the past until now. where this game ...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
With the development of science and technology, computer games, video games and mobile games as an ...
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of ...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
This paper describes the evolution of controllers for racing a simulated radio-controlled car around...
Ponencia de la conferencia "17th International Conference on Information Processing and Management o...
The car racing game is a game that has always been popular from the past until now. where this game ...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...