Current practice in education encourages students to gain exposure in the real world through student visits (i.e., field trips) to sites such as process facilities (for engineering students), forests (for forestry students) and islands (for landscape architecture students), in addition to traditional textbooks and lectures. This exposure helps students to experience real world situations and integrate this experience into knowledge learned in class. This is important to students in various disciplines such as engineering, architecture and transportation. Students, however, have limited on-site access due to issues related to safety concerns, cost and effort. In an attempt to address such issues, Virtual Reality (VR) applications have been d...
The term 'virtual reality ' (VR) is currently used to describe a range of computer-based s...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
Current practice in education encourages students to gain exposure in the real world through student...
irtual reality (VR), as an informative medium, possesses the potential to engage students with immer...
Providing a high-quality online education is becoming an important mission of higher education insti...
Virtual reality is predicted to be the most significant technological transformation in educational ...
In the recent years we have observed the development of devices and visualizations for monitoring th...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Virtual reality (VR) is extensively used in various applications; in industry, in academia, in busin...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Virtual reality (VR) may be useful for situating school-based vocational education in work-life by s...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
The field of education is an ever-evolving area constantly enriched by newly discovered techniques p...
<p>Virtual reality represents simulated three-dimensional environment created by hardware and softwa...
The term 'virtual reality ' (VR) is currently used to describe a range of computer-based s...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
Current practice in education encourages students to gain exposure in the real world through student...
irtual reality (VR), as an informative medium, possesses the potential to engage students with immer...
Providing a high-quality online education is becoming an important mission of higher education insti...
Virtual reality is predicted to be the most significant technological transformation in educational ...
In the recent years we have observed the development of devices and visualizations for monitoring th...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Virtual reality (VR) is extensively used in various applications; in industry, in academia, in busin...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Virtual reality (VR) may be useful for situating school-based vocational education in work-life by s...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
The field of education is an ever-evolving area constantly enriched by newly discovered techniques p...
<p>Virtual reality represents simulated three-dimensional environment created by hardware and softwa...
The term 'virtual reality ' (VR) is currently used to describe a range of computer-based s...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
In the article the author focuses on developments that are aimed at the use of virtual technologi...