This research uses complexity thinking to explore games of chase in the early childhood curriculum and is part of a wider PhD research. It investigates using complexity thinking firstly, to occasion emergence (i.e., create a new phenomenon) in children‟s games of chase at an early childhood centre and secondly, to describe this emergence. This final report to SPARC presents a local curriculum theory for games of chase at the centre which explains the design (curriculum design) and describes how the games of chase curriculum unfolded (curriculum dynamics). The local curriculum theory, curriculum design and curriculum dynamics are underpinned by the discourse of complexity thinking. This research involved taking the role of a volunteer teac...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
This paper presents the findings of a study which sought to map the relations between everyday conce...
This thesis is a narrative inquiry into curriculum-making experiences with games and puzzles in a ma...
This thesis explores how the discourse of complexity thinking can be used to foster emergence in cur...
This paper presents an example of how complexity thinking was used to foster a local curriculum rela...
[[abstract]]The research aims to find out how a series of games and activities of explore education ...
In this chapter we attempt to think about complexity thinking with regard to different forms of phys...
This paper considers the impact of a small-scale action research project which focused on the develo...
Situated in complexity theory this thesis covers the broad area of creativity re-conceptualise creat...
Teachers and children playing with factorization: putting Prime Slaughter to the test.Last year the ...
This research investigated the use of game playing for mental computation development. As part of a ...
This open access book develops a theoretical concept of teaching that is relevant to early childhood...
Starting from Rogoff’s (1990) theory of apprenticeship in thinking and Apter’s (1987) reversal theor...
[[abstract]]During the past two decades, conducting game-based learning research poses several predi...
As a cognitive ability computational thinking describes a specific way of algorithmic reasoning buil...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
This paper presents the findings of a study which sought to map the relations between everyday conce...
This thesis is a narrative inquiry into curriculum-making experiences with games and puzzles in a ma...
This thesis explores how the discourse of complexity thinking can be used to foster emergence in cur...
This paper presents an example of how complexity thinking was used to foster a local curriculum rela...
[[abstract]]The research aims to find out how a series of games and activities of explore education ...
In this chapter we attempt to think about complexity thinking with regard to different forms of phys...
This paper considers the impact of a small-scale action research project which focused on the develo...
Situated in complexity theory this thesis covers the broad area of creativity re-conceptualise creat...
Teachers and children playing with factorization: putting Prime Slaughter to the test.Last year the ...
This research investigated the use of game playing for mental computation development. As part of a ...
This open access book develops a theoretical concept of teaching that is relevant to early childhood...
Starting from Rogoff’s (1990) theory of apprenticeship in thinking and Apter’s (1987) reversal theor...
[[abstract]]During the past two decades, conducting game-based learning research poses several predi...
As a cognitive ability computational thinking describes a specific way of algorithmic reasoning buil...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
This paper presents the findings of a study which sought to map the relations between everyday conce...
This thesis is a narrative inquiry into curriculum-making experiences with games and puzzles in a ma...