We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its affordance) and enhancing it visually and aurally, we provide a highly efficient combination of the physical and digital world. Our solution utilizes recent developments in computer vision tracking, advanced GPU technology and spatial sound rendering. The systems' collaboration capabilities also allow other users to be part of the story
A new form of interaction with digital displays is described, using the pages and binding of a physi...
International audienceHuman-Computer Interaction (HCI) is no longer restricted to interaction betwee...
Currently one of the most challenging aspects of human computer interaction design is the integratio...
In this paper we present the results of our long term development of a mixed reality book. Most prev...
Recently several researchers have developed augmented reality books which involve overlaying virtual...
Recently several researchers have developed augmented re-ality books which involve overlaying virtua...
This report covers the methodology, research, and design process of my Thesis Project I: The Mixed R...
A new form of interaction with digital displays is described, using the pages and binding of a physi...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
It has been 20 years since Pierre Wellner published the article Interacting with paper on the digit...
Mixed reality is an area of computer research that deals with the combination of real-world and comp...
In the current world, people can both support and improve their skills using new technologies. Parti...
We explore the integration of projected imagery with a physical book that acts as a tangible interfa...
Creating entertaining and educational books not only requires providing visually stimulating content...
This paper presents an ongoing experiment using WebXR to create something analogous to a non-fiction...
A new form of interaction with digital displays is described, using the pages and binding of a physi...
International audienceHuman-Computer Interaction (HCI) is no longer restricted to interaction betwee...
Currently one of the most challenging aspects of human computer interaction design is the integratio...
In this paper we present the results of our long term development of a mixed reality book. Most prev...
Recently several researchers have developed augmented reality books which involve overlaying virtual...
Recently several researchers have developed augmented re-ality books which involve overlaying virtua...
This report covers the methodology, research, and design process of my Thesis Project I: The Mixed R...
A new form of interaction with digital displays is described, using the pages and binding of a physi...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
It has been 20 years since Pierre Wellner published the article Interacting with paper on the digit...
Mixed reality is an area of computer research that deals with the combination of real-world and comp...
In the current world, people can both support and improve their skills using new technologies. Parti...
We explore the integration of projected imagery with a physical book that acts as a tangible interfa...
Creating entertaining and educational books not only requires providing visually stimulating content...
This paper presents an ongoing experiment using WebXR to create something analogous to a non-fiction...
A new form of interaction with digital displays is described, using the pages and binding of a physi...
International audienceHuman-Computer Interaction (HCI) is no longer restricted to interaction betwee...
Currently one of the most challenging aspects of human computer interaction design is the integratio...