We consider an environment where players are involved in a public goods game and must decide repeatedly whether to make an individual contribution or not. However, players lack strategically relevant information about the game and about the other players in the population. The resulting behavior of players is completely uncoupled from such information, and the individual strategy adjustment dynamics are driven only by reinforcement feedbacks from each player's own past. We show that the resulting “directional learning” is sufficient to explain cooperative deviations away from the Nash equilibrium. We introduce the concept of k–strong equilibria, which nest both the Nash equilibrium and the Aumann-strong equilibrium as two special cases, and...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We focus on learning during development in a group of individuals that play a competitive game with ...
In physical models it is well understood that the aggregate behaviour of a system is not in one to o...
We consider an environment where players are involved in a public goods game and must decide repeate...
People behave much more cooperatively than predicted by the self-interest hypothesis in social dilem...
peer reviewedIn finitely repeated public goods games, contributions are initially high, and graduall...
We propose an individual-based model to describe the effects of memory and learning in the evolution...
We model a public goods game with groups, position uncertainty, and observational learning. Contribu...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
This paper presents an investigation about cooperation in a Public Good Game using an Agent Based Mo...
The public goods game is one of the most famous models for studying the evolution of cooperation in ...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
In this thesis we study decentralized dynamics for non-cooperative and cooperative games. The dynami...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
We experimentally investigate simultaneous decision-making in two contrasting environments: one that...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We focus on learning during development in a group of individuals that play a competitive game with ...
In physical models it is well understood that the aggregate behaviour of a system is not in one to o...
We consider an environment where players are involved in a public goods game and must decide repeate...
People behave much more cooperatively than predicted by the self-interest hypothesis in social dilem...
peer reviewedIn finitely repeated public goods games, contributions are initially high, and graduall...
We propose an individual-based model to describe the effects of memory and learning in the evolution...
We model a public goods game with groups, position uncertainty, and observational learning. Contribu...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
This paper presents an investigation about cooperation in a Public Good Game using an Agent Based Mo...
The public goods game is one of the most famous models for studying the evolution of cooperation in ...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
In this thesis we study decentralized dynamics for non-cooperative and cooperative games. The dynami...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
We experimentally investigate simultaneous decision-making in two contrasting environments: one that...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We focus on learning during development in a group of individuals that play a competitive game with ...
In physical models it is well understood that the aggregate behaviour of a system is not in one to o...