The overall objective of this project is research-based development, implementation and evaluation of a game-based learning concept to be used in the veterinary education. Herd visits and animal contact are essential for the development of veterinary competences and skills during education. Yet veterinary students have little occasion to reach/attain a proper level of confidence in their own skills/abilities, as they have limited “training-facilities” (Kneebone & Baillie, 2008). One possible solution mightbe to provide a safe, virtual environment (game-based) where students could practise interdisciplinary clinical skills in an easily-accessible, interactive setting. A playable demo using Classical Swine Fever in a pig herd as an exampl...
In the context of veterinary education, simulators are devices or sets of conditions aiming to imita...
Introduction: The RCVS requires all veterinary students to visit abattoirs during their studies. T...
This dissertation is a case-study of the development and introduction of game-based learning in the ...
In view of current technological possibilities and the popularity of games, the interest in games fo...
Joint conference “Competence and Excellence in Extension and Education” AIAEE 31 and ESEE 22, April ...
Abstract Background Acquisition of knowledge and skills by agriculture students prior to real-life e...
Different university degrees focus on students acquiring theoretical and practical knowledge, aiming...
Simulation technology will feature prominently in this exciting, yet challenging, time for veterinar...
This study examined the use of resource-based learning, consideration of potential troublesome conc...
Being able to apply the principles of clinical epidemiology to farm animal practice is essential for...
Effective clinical communication is essential for bovine veterinary practitioners to establish and m...
Learning activities were developed to increase the awareness of animal behaviour among first year st...
In 2007 the first brand new Vet School built in over fifty years in the UK, opened at the University...
Many children growing up in urban areas of Western countries have limited contact with and knowledge...
Physically Interactive Games (PIGs) have emerged as a new game genre and potential as an educational...
In the context of veterinary education, simulators are devices or sets of conditions aiming to imita...
Introduction: The RCVS requires all veterinary students to visit abattoirs during their studies. T...
This dissertation is a case-study of the development and introduction of game-based learning in the ...
In view of current technological possibilities and the popularity of games, the interest in games fo...
Joint conference “Competence and Excellence in Extension and Education” AIAEE 31 and ESEE 22, April ...
Abstract Background Acquisition of knowledge and skills by agriculture students prior to real-life e...
Different university degrees focus on students acquiring theoretical and practical knowledge, aiming...
Simulation technology will feature prominently in this exciting, yet challenging, time for veterinar...
This study examined the use of resource-based learning, consideration of potential troublesome conc...
Being able to apply the principles of clinical epidemiology to farm animal practice is essential for...
Effective clinical communication is essential for bovine veterinary practitioners to establish and m...
Learning activities were developed to increase the awareness of animal behaviour among first year st...
In 2007 the first brand new Vet School built in over fifty years in the UK, opened at the University...
Many children growing up in urban areas of Western countries have limited contact with and knowledge...
Physically Interactive Games (PIGs) have emerged as a new game genre and potential as an educational...
In the context of veterinary education, simulators are devices or sets of conditions aiming to imita...
Introduction: The RCVS requires all veterinary students to visit abattoirs during their studies. T...
This dissertation is a case-study of the development and introduction of game-based learning in the ...