In the age of digitalisation, the role of the sketch has taken new forms, but it still works as a mediator between people who work to create something together. There is, however, a lack of knowledge about how the sketch can be used as a strategy to increase participation and collaboration in creative processes. Participation in various types of sketching was explored through a case study with a participatory design approach in a public art project for a health centre. The study demonstrated how hybrid materialisations of a sketch have value as a communicative medium. Essential concepts emerged from collaborative learning in fieldwork that created shared understanding based on drawing experiments. The concepts contribute to a typology of hy...
This paper focuses on a collaborative drawing project carried out between two undergraduate drawing ...
This paper focuses on a collaborative drawing project carried out between two undergraduate drawing ...
This visual paper tells on the experience of drawing and how its skills translate into technologies ...
In the age of digitalisation, the role of the sketch has taken new forms, but it still works as a me...
In the age of digitalisation, the role of the sketch has taken new forms, but it still works as a me...
In the age of digitalisation, the role of the sketch has taken new forms, but it still works as a me...
Design sketching and drawing (education and knowledge) are inherently visual and multimodal (cogniti...
This exegesis is a reflection and classification of work produced as part of a creative practice-bas...
This exegesis is a reflection and classification of work produced as part of a creative practice-bas...
Drawing, undisputed still at the core of the designing process, is gradually transforming itself int...
Sketching and the ability to draw have long been recognised as important skills for designers. Tradi...
This paper suggests design concepts for augmenting students' collaborative design work. The concepts...
This paper suggests design concepts for augmenting students' collaborative design work. The concepts...
This paper suggests design concepts for augmenting students' collaborative design work. The concepts...
Digital technologies have enabled design sketching to expand into new applications and domains. Inev...
This paper focuses on a collaborative drawing project carried out between two undergraduate drawing ...
This paper focuses on a collaborative drawing project carried out between two undergraduate drawing ...
This visual paper tells on the experience of drawing and how its skills translate into technologies ...
In the age of digitalisation, the role of the sketch has taken new forms, but it still works as a me...
In the age of digitalisation, the role of the sketch has taken new forms, but it still works as a me...
In the age of digitalisation, the role of the sketch has taken new forms, but it still works as a me...
Design sketching and drawing (education and knowledge) are inherently visual and multimodal (cogniti...
This exegesis is a reflection and classification of work produced as part of a creative practice-bas...
This exegesis is a reflection and classification of work produced as part of a creative practice-bas...
Drawing, undisputed still at the core of the designing process, is gradually transforming itself int...
Sketching and the ability to draw have long been recognised as important skills for designers. Tradi...
This paper suggests design concepts for augmenting students' collaborative design work. The concepts...
This paper suggests design concepts for augmenting students' collaborative design work. The concepts...
This paper suggests design concepts for augmenting students' collaborative design work. The concepts...
Digital technologies have enabled design sketching to expand into new applications and domains. Inev...
This paper focuses on a collaborative drawing project carried out between two undergraduate drawing ...
This paper focuses on a collaborative drawing project carried out between two undergraduate drawing ...
This visual paper tells on the experience of drawing and how its skills translate into technologies ...