In addition to the virtualization of material and social processes, the 21st century is also characterized by rematerialization of the virtual—using augmented, embedded, and ubiquitous technologies to augment all kinds of material objects with virtual dimensions. Embedded technologies are in a never-ending loop of creating unforeseen exchanges between people, tools and artefacts and constantly co-modifying the environments of action. They can create extrasensory information layers on our perception, and they learn and accommodate to actions of people and other sensing items, who react and change their behaviours accordingly. While the rematerialization of the virtual creates new opportunities for learning from and with the tools and artefac...
Traditional models of technology integration can be classified into three general categories or pers...
This article presents the work undertaken by a multidisciplinary group, comprising researchers from ...
What happens when learning in the "real world" is augmented by use of the virtual, and learning in v...
The increasingly automated world has made humans more and more passive consumers. Students are great...
As tools, techniques, and technologies expand design practice, there is likewise an innovation in de...
We are in the midst of a never-ending paradigm shift of standards and insights in a technology-focus...
Asserting the responsiveness of integrated design processesto the human condition relies upon these ...
Accelerated technological innovation induces disruptions in society and education. It results in bot...
Since the industrial revolution, the organization of knowledge into distinct scientific, technical o...
Thesis: Ph. D. in Architecture: Design and Computation, Massachusetts Institute of Technology, Depar...
New virtual minds are populating our classrooms. The new occupants of our schools are technological ...
The learning society represents a new human condition linked to contemporary social phenomena, a soc...
The convergence of 3D simulation and social networking into current multi-user virtual environments ...
The article discusses the transformation of teaching in the transition from traditional material-obj...
Two studies were conducted to examine the use of grounded embodied pedagogy, construction of Imagina...
Traditional models of technology integration can be classified into three general categories or pers...
This article presents the work undertaken by a multidisciplinary group, comprising researchers from ...
What happens when learning in the "real world" is augmented by use of the virtual, and learning in v...
The increasingly automated world has made humans more and more passive consumers. Students are great...
As tools, techniques, and technologies expand design practice, there is likewise an innovation in de...
We are in the midst of a never-ending paradigm shift of standards and insights in a technology-focus...
Asserting the responsiveness of integrated design processesto the human condition relies upon these ...
Accelerated technological innovation induces disruptions in society and education. It results in bot...
Since the industrial revolution, the organization of knowledge into distinct scientific, technical o...
Thesis: Ph. D. in Architecture: Design and Computation, Massachusetts Institute of Technology, Depar...
New virtual minds are populating our classrooms. The new occupants of our schools are technological ...
The learning society represents a new human condition linked to contemporary social phenomena, a soc...
The convergence of 3D simulation and social networking into current multi-user virtual environments ...
The article discusses the transformation of teaching in the transition from traditional material-obj...
Two studies were conducted to examine the use of grounded embodied pedagogy, construction of Imagina...
Traditional models of technology integration can be classified into three general categories or pers...
This article presents the work undertaken by a multidisciplinary group, comprising researchers from ...
What happens when learning in the "real world" is augmented by use of the virtual, and learning in v...