Purpose: To determine the influence of the application of virtual reality (through console gaming platform) on balance in community-dwelling elderly and old people. Material and Methods: Ten people with an average age of 80.6 years ± 7,25, two men and eight women, most of them with length of stay less than 1 year have been monitored. The total point of Berg Balance Scale (to measure balance by assessing functional tasks) have been reported. The whole study group has been performing console Xbox 360 platform for commercial video games with a standard display technology - "Skiing", "Box", "Shootout", "Dance". Administered 5 days a week for four weeks for a duration of 20 to 40 minutes. Results: Significant improvement in total points of Ber...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
Purpose: The purpose is related to the assumption that the application of interactive video games wi...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Ageing is associated with a decrease in the functionality of all organic systems. One factor that af...
Abstract. [Purpose] The objective of this study was to determine the effects of virtual reality-base...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Falls in older adults are an increasingly costly public health issue. There are many fall prevention...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...
Abstract. [Purpose] The aim of this study was to examine the effects of ball exercise as a general e...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
Purpose: The purpose is related to the assumption that the application of interactive video games wi...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Ageing is associated with a decrease in the functionality of all organic systems. One factor that af...
Abstract. [Purpose] The objective of this study was to determine the effects of virtual reality-base...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Falls in older adults are an increasingly costly public health issue. There are many fall prevention...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...
Abstract. [Purpose] The aim of this study was to examine the effects of ball exercise as a general e...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...