Many other people's Works are used as a content by parties on the YouTube video sharing site. Be it music, songs, cinematographic works, even video games. Music is used as a background of video, songs are sung in many version, many cinematographic works are uploaded for free viewing, and video games are widely used as a content to give some tips for Gaming YouTuber. This phenomenon raises a legal issue, whether creating youtube content using other works can be called copyright infringement. This article specifically discusses about the legal aspects of copyright protection related to the use of video games as a content on YouTube video sharing sites. Video games as a YouTube content, are usually used by Content Creators on Youtube by taking...
556-565EU copyright law, in connection with exceptions and limitations to copyright, is far from ha...
“Broadcast Yourself”, “Real People, Real Videos” — these slogans of YouTube and TikTok advertise a s...
Given the huge economic importance of the intellectual labour which these games represent, one might...
In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings ...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
The video game industry continues to grow into a behemoth, yet the players fueling its rise lack suf...
The discussion in this research is fundamentally related to the legal review of the publication of s...
In copyright, there are two exclusive rights, namely economic and moral rights, and these two rights...
Some of the most watched user-created videos on the Internet are recordings of individuals playing v...
This thesis studies gaming video content from the perspective of the exceptions and limitations to c...
Abstract: The purpose of this study is to know the concept of copyright protection in YouTube accord...
The entertainment industry has a history of framing new technology as piracy that threatens its very...
This research has the aim of explaining the form of legal protection for TikTok video content which ...
Over the past decade, YouTube saw an upsurge in the popularity of “Let’s Play” videos. While positiv...
556-565EU copyright law, in connection with exceptions and limitations to copyright, is far from ha...
“Broadcast Yourself”, “Real People, Real Videos” — these slogans of YouTube and TikTok advertise a s...
Given the huge economic importance of the intellectual labour which these games represent, one might...
In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings ...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
The video game industry continues to grow into a behemoth, yet the players fueling its rise lack suf...
The discussion in this research is fundamentally related to the legal review of the publication of s...
In copyright, there are two exclusive rights, namely economic and moral rights, and these two rights...
Some of the most watched user-created videos on the Internet are recordings of individuals playing v...
This thesis studies gaming video content from the perspective of the exceptions and limitations to c...
Abstract: The purpose of this study is to know the concept of copyright protection in YouTube accord...
The entertainment industry has a history of framing new technology as piracy that threatens its very...
This research has the aim of explaining the form of legal protection for TikTok video content which ...
Over the past decade, YouTube saw an upsurge in the popularity of “Let’s Play” videos. While positiv...
556-565EU copyright law, in connection with exceptions and limitations to copyright, is far from ha...
“Broadcast Yourself”, “Real People, Real Videos” — these slogans of YouTube and TikTok advertise a s...
Given the huge economic importance of the intellectual labour which these games represent, one might...