The goal of this master’s thesis is to demonstrate that combinatorial fusion analysis (CFA) can effectively predict winners and enhance play strategy of Blizzard Entertainment’s collectible card game Hearthstone. CFA is used to combine and evaluate the performance of the combinatorial combinations of five machine learning models trained on 500 Hearthstone game simulations. For each combinatorial combination, the score function of the score combination and the score function of the rank combination is derived for each of the five models, and the performance of each is compared and evaluated. The improvement in performance of certain combinations over the individual components validates that CFA is an effective method for predicting the winne...
Card collecting games involve a mechanic often referred to as gacha-fuse-evolve where players random...
In this work we study the ways of implementing arti cial intelligence for modern card games. We stri...
International audienceIn this paper, we demonstrate how to extract strategic knowledge from gaming d...
In recent years, games have been a popular test bed for AI research, and the presence of Collectible...
This thesis describes the effort of adapting Monte Carlo Tree Search (MCTS) to the game of Hearthsto...
Collectible card games have been among the most popular and profitable products of the entertainment...
Digital Collectible Cards Games such as Hearthstone have become a very proli c test-bed for Arti ci...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
The goal of this work was to create an artificial agent that is able to learn how to play Hearthston...
Generating decks in Collectible Card Games (CCG’s) has been a hot spot for artificial intelligence i...
This thesis is about computer card game called Hearthstone: Heroes fo Warcraft and about application...
1 Title: Hearthstone Counter-Deck Builder Author: Šimon Stachura Department: Katedra softwaru a výuk...
The performance of Artificial Intelligence (AI) in imperfect information games is not at its peak. I...
For more than the last decade, Monte Carlo Tree Search (MCTS) has been the basis of most of the winn...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
Card collecting games involve a mechanic often referred to as gacha-fuse-evolve where players random...
In this work we study the ways of implementing arti cial intelligence for modern card games. We stri...
International audienceIn this paper, we demonstrate how to extract strategic knowledge from gaming d...
In recent years, games have been a popular test bed for AI research, and the presence of Collectible...
This thesis describes the effort of adapting Monte Carlo Tree Search (MCTS) to the game of Hearthsto...
Collectible card games have been among the most popular and profitable products of the entertainment...
Digital Collectible Cards Games such as Hearthstone have become a very proli c test-bed for Arti ci...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
The goal of this work was to create an artificial agent that is able to learn how to play Hearthston...
Generating decks in Collectible Card Games (CCG’s) has been a hot spot for artificial intelligence i...
This thesis is about computer card game called Hearthstone: Heroes fo Warcraft and about application...
1 Title: Hearthstone Counter-Deck Builder Author: Šimon Stachura Department: Katedra softwaru a výuk...
The performance of Artificial Intelligence (AI) in imperfect information games is not at its peak. I...
For more than the last decade, Monte Carlo Tree Search (MCTS) has been the basis of most of the winn...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
Card collecting games involve a mechanic often referred to as gacha-fuse-evolve where players random...
In this work we study the ways of implementing arti cial intelligence for modern card games. We stri...
International audienceIn this paper, we demonstrate how to extract strategic knowledge from gaming d...