An extensive metamorphosis is currently taking place in the education industry due to the rapid adoption of different technologies and the proliferation of new student-instructor and student–student interaction models. While traditional face-to-face interaction is still the norm, mobile, online and virtual augmentations are increasingly adopted worldwide. Moreover, with the advent of gaming technology besides the 3D visual paradigm, the “touch” and “feel” paradigm is slowly taking its place in the user interface design through gamification. While haptic (force feedback) devices were barely available a decade ago outside research laboratories, the rapid rise in gaming technology has driven the cost significantly lower enabling the spread of ...
Multimodal Virtual Environments (MVEs) interface between humans and computers using multiple human m...
With the expansion of e-learning course curricula and the affordability of haptic devices, at-home v...
Some forces in nature are difficult to comprehend due to their non-intuitive and abstract nature. Fo...
Experiential learning reflects the idea of knowledge construction as a behavior change resulting fro...
The experience of "virtual reality " can consist of head-tracked and stereoscopic virtual ...
With abundant applications in the medical training and entertainment industry, haptic technology is ...
Involving students in the learning process has been a challenge for educators for many years. Multim...
Involving students in the learning process has been a challenge for educators for many years. Multim...
Involving students in the learning process has been a challenge for educators for many years. Multim...
Learning practices in education are constantly evolving to provide high-quality education. One of th...
Learning practices in education are constantly evolving to provide high-quality education. One of th...
International audienceThis article describes a unique project using commercial haptic interfaces to ...
This research investigated the potential positive learning effects of additional haptic sensory feed...
With the expansion of e-learning course curricula and the affordability of haptic devices, at-home v...
Although visualization remains a primary mode of interaction in simulations, touch is the most commo...
Multimodal Virtual Environments (MVEs) interface between humans and computers using multiple human m...
With the expansion of e-learning course curricula and the affordability of haptic devices, at-home v...
Some forces in nature are difficult to comprehend due to their non-intuitive and abstract nature. Fo...
Experiential learning reflects the idea of knowledge construction as a behavior change resulting fro...
The experience of "virtual reality " can consist of head-tracked and stereoscopic virtual ...
With abundant applications in the medical training and entertainment industry, haptic technology is ...
Involving students in the learning process has been a challenge for educators for many years. Multim...
Involving students in the learning process has been a challenge for educators for many years. Multim...
Involving students in the learning process has been a challenge for educators for many years. Multim...
Learning practices in education are constantly evolving to provide high-quality education. One of th...
Learning practices in education are constantly evolving to provide high-quality education. One of th...
International audienceThis article describes a unique project using commercial haptic interfaces to ...
This research investigated the potential positive learning effects of additional haptic sensory feed...
With the expansion of e-learning course curricula and the affordability of haptic devices, at-home v...
Although visualization remains a primary mode of interaction in simulations, touch is the most commo...
Multimodal Virtual Environments (MVEs) interface between humans and computers using multiple human m...
With the expansion of e-learning course curricula and the affordability of haptic devices, at-home v...
Some forces in nature are difficult to comprehend due to their non-intuitive and abstract nature. Fo...