Eye gaze is an important conversational resource that until now could only be supported across a distance if people were rooted to the spot. We introduce EyeCVE, the worldpsilas first tele-presence system that allows people in different physical locations to not only see what each other are doing but follow each otherpsilas eyes, even when walking about. Projected into each space are avatar representations of remote participants, that reproduce not only body, head and hand movements, but also those of the eyes. Spatial and temporal alignment of remote spaces allows the focus of gaze as well as activity and gesture to be used as a resource for non-verbal communication. The temporal challenge met was to reproduce eye movements quick enough an...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
Little is known of the interplay between deixis and eye movements in remote collaboration. This pape...
Abstract. We developed and studied an experimental system, RealTourist, which lets a user to plan a ...
Eye gaze is an important conversational resource that until now could only be supported across a di...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
This paper proposes a controlled experiment to further inves-tigate the usefulness of gaze awareness...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
The concept of presence refers to the sensation of being in a physically distinct location. Presence...
We present a mechanism for initiating mediated conversations through eye contact. An eyePHONE is a p...
Video-mediated communication systems such as teleconferencing and videophone have become popular. As...
Human eyes play an important role in everyday social interactions. However, the cues provided by eye...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
Tele-conference systems are widely used as a form of communication media between remote sites. In or...
International audienceIn this paper, we describe two series of experiments that examine audiovisual ...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
Little is known of the interplay between deixis and eye movements in remote collaboration. This pape...
Abstract. We developed and studied an experimental system, RealTourist, which lets a user to plan a ...
Eye gaze is an important conversational resource that until now could only be supported across a di...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
This paper proposes a controlled experiment to further inves-tigate the usefulness of gaze awareness...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
The concept of presence refers to the sensation of being in a physically distinct location. Presence...
We present a mechanism for initiating mediated conversations through eye contact. An eyePHONE is a p...
Video-mediated communication systems such as teleconferencing and videophone have become popular. As...
Human eyes play an important role in everyday social interactions. However, the cues provided by eye...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
Tele-conference systems are widely used as a form of communication media between remote sites. In or...
International audienceIn this paper, we describe two series of experiments that examine audiovisual ...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
Little is known of the interplay between deixis and eye movements in remote collaboration. This pape...
Abstract. We developed and studied an experimental system, RealTourist, which lets a user to plan a ...