Current events present many examples of situations where a fast and coordinated response is required from many and diverse organizations and stakeholders. Technology-mediated communication and collaboration may be the only option for getting things done in situations like these. There is a real need for research on the kinds of environments and processes that best support fast response on urgent tasks for virtual teams. The paper presents the development and initial test of a gaming laboratory to study such processes. The laboratory is adaptable to different kinds of situations. We discuss the design principles and implementation of the laboratory environment, along with lessons learned from the first experiences with it
In this paper we show the work ongoing at CRS4, on the topic of collaboration tools. We describe DJ-...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Collaboration in distributed settings has become a reality in organizational life. Yet we still have...
This paper describes ThoughtLink’s research into the use of low-cost gaming and web-based collaborat...
In August of 1998 the University of North Texas’ Center for the Study of Work Teams (CSWT) and Infor...
Technology enabled non-face-to-face collaboration has the potential to enhance information sharing a...
To date, the most important application area of DIS/HLA technology has been training. However, there...
To date, the most important application area of DIS/HLA technology has been training. However, there...
The virtual office has been a dream for decades. Computer supported collaborative environments move ...
The proliferation of multiplayer games has led to an increase in the total network capacity for proc...
To date, the most important application area of DIS/HLA technology has been training. However, there...
Thesis (Master's)--University of Washington, 2017-03The rapidly growing trend of using globally dist...
To date, the most important application area of DIS/HLA technology has been training. However, there...
Thesis (Master's)--University of Washington, 2017-03The rapidly growing trend of using globally dist...
In this paper we show the work ongoing at CRS4, on the topic of collaboration tools. We describe DJ-...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Collaboration in distributed settings has become a reality in organizational life. Yet we still have...
This paper describes ThoughtLink’s research into the use of low-cost gaming and web-based collaborat...
In August of 1998 the University of North Texas’ Center for the Study of Work Teams (CSWT) and Infor...
Technology enabled non-face-to-face collaboration has the potential to enhance information sharing a...
To date, the most important application area of DIS/HLA technology has been training. However, there...
To date, the most important application area of DIS/HLA technology has been training. However, there...
The virtual office has been a dream for decades. Computer supported collaborative environments move ...
The proliferation of multiplayer games has led to an increase in the total network capacity for proc...
To date, the most important application area of DIS/HLA technology has been training. However, there...
Thesis (Master's)--University of Washington, 2017-03The rapidly growing trend of using globally dist...
To date, the most important application area of DIS/HLA technology has been training. However, there...
Thesis (Master's)--University of Washington, 2017-03The rapidly growing trend of using globally dist...
In this paper we show the work ongoing at CRS4, on the topic of collaboration tools. We describe DJ-...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...