This current study consists of a description of the use of games of chance and videogames by the students, instructors and employees at Saint Bonaventure University, Medellin branch and their relations with the medical and psychological dimensions in which the following variables were involved: difficulties for concentration, frame of mind, physical discomfort, the preference of games to sports, as well as the relaxed atmosphere produced by the game; in this second stage, the results given deal with university instructors. Federico Burgos Acevedo, Head of Roger Bacon Research Center, is responsible for the Epi-Info methodological assistantship. This study is endorsed by the Interdisciplinary Group of Psychosocial Studies in Addictions –GIEP...
For many, the concept of videogame addiction seems far-fetched particularly if their concepts of add...
This study shows the design of an epidemiology observatory at a Colombian Community College. This ob...
The use of video games has increased significantly in the last decade. The young population has alwa...
This current study consists of a description of the use of games of chance and videogames by the stu...
This current study consists of a description of the use of games of chance and videogames by the stu...
This study is a description of the use of gambling and video games in students, teachers and employe...
This current study consists of the description of the use of games of chance and video games in the ...
This current article consists of a description of the use of game of chance and videogames, by the s...
This current article consists of a description of the use of game of chance and videogames, by the s...
El presente estudio consiste en una descripción del uso de los juegos de azar y vídeo juegos en los ...
This current article consists of a description of the use of game of chance and videogames, by the s...
El presente estudio consiste en una descripción del uso de los juegos de azar y vídeo juegos en los ...
This document reports on an action research study on video game addiction. The study aimed to explor...
Antecedentes: Los juegos de azar se definen como toda actividad que consista en poner en riesgo un o...
El consumo de videojuegos se ha incrementado de manera significativa en la última década. La poblaci...
For many, the concept of videogame addiction seems far-fetched particularly if their concepts of add...
This study shows the design of an epidemiology observatory at a Colombian Community College. This ob...
The use of video games has increased significantly in the last decade. The young population has alwa...
This current study consists of a description of the use of games of chance and videogames by the stu...
This current study consists of a description of the use of games of chance and videogames by the stu...
This study is a description of the use of gambling and video games in students, teachers and employe...
This current study consists of the description of the use of games of chance and video games in the ...
This current article consists of a description of the use of game of chance and videogames, by the s...
This current article consists of a description of the use of game of chance and videogames, by the s...
El presente estudio consiste en una descripción del uso de los juegos de azar y vídeo juegos en los ...
This current article consists of a description of the use of game of chance and videogames, by the s...
El presente estudio consiste en una descripción del uso de los juegos de azar y vídeo juegos en los ...
This document reports on an action research study on video game addiction. The study aimed to explor...
Antecedentes: Los juegos de azar se definen como toda actividad que consista en poner en riesgo un o...
El consumo de videojuegos se ha incrementado de manera significativa en la última década. La poblaci...
For many, the concept of videogame addiction seems far-fetched particularly if their concepts of add...
This study shows the design of an epidemiology observatory at a Colombian Community College. This ob...
The use of video games has increased significantly in the last decade. The young population has alwa...