This study aims to developing interactive multimedia using Macromedia Flash and science approach for Engineering Materials courses in study program of Mechanical Engineering Education, Universitas Sriwijaya. The Macromedia flash was used because run easily on a computer or laptop without supporting applications (user friendly). While science approach was used because Engineering Material course are science based. The development of interactive multimedia was used the Rowntree method. The Rowntree method has three stage: planning; development and evaluation. Based on results, interactive multimedia using Macromedia flash and science approach are valid with percentage of 83% for multimedia and 75.58% for matters, practice with percentage in s...
Computer-based learning media can be one alternative in the learning of chemistry, especially hybrid...
This study aims to describe the implementation, student activities, learning outcomes and student re...
This study aims to: (1) determine the feasibility of learning media for electric charging systems ba...
This study aimed to describe (1) the development of interactive multimedia of science subject by usi...
The development of macromedia flash-based interactive multimedia aimed to increase students’ scienti...
This research was carried out to knowing the advisability and effectivity product of tutorial learn...
One use of technology in education is to make mathematics learning media based on computer applicati...
This study aims to develop learning media on a linear program with Macromedia Flash 8 HOTS exercises...
Physics is a science that is partly empirical and mathematical as well as abstract; therefore, it re...
The purpose of this thesis final project for developing interactive learning media on subjects pneum...
Research on multimedia interactive learning has been developed with various kinds of software and fo...
The research objective is to design a learning media of ESP using Macromedia Flash 0.8, which can co...
Proceeding International Seminar “Be the Leading Entity in Education”. Salatiga, June 27th-28th, 201...
ABSTRAK Nurianto, Dodik. 2016. Pengembangan Media Pembelajaran Mata Pelajaran Pengantar Survei dan...
Mathematics is a compulsory subject at the secondary school level, especially on matrix material, so...
Computer-based learning media can be one alternative in the learning of chemistry, especially hybrid...
This study aims to describe the implementation, student activities, learning outcomes and student re...
This study aims to: (1) determine the feasibility of learning media for electric charging systems ba...
This study aimed to describe (1) the development of interactive multimedia of science subject by usi...
The development of macromedia flash-based interactive multimedia aimed to increase students’ scienti...
This research was carried out to knowing the advisability and effectivity product of tutorial learn...
One use of technology in education is to make mathematics learning media based on computer applicati...
This study aims to develop learning media on a linear program with Macromedia Flash 8 HOTS exercises...
Physics is a science that is partly empirical and mathematical as well as abstract; therefore, it re...
The purpose of this thesis final project for developing interactive learning media on subjects pneum...
Research on multimedia interactive learning has been developed with various kinds of software and fo...
The research objective is to design a learning media of ESP using Macromedia Flash 0.8, which can co...
Proceeding International Seminar “Be the Leading Entity in Education”. Salatiga, June 27th-28th, 201...
ABSTRAK Nurianto, Dodik. 2016. Pengembangan Media Pembelajaran Mata Pelajaran Pengantar Survei dan...
Mathematics is a compulsory subject at the secondary school level, especially on matrix material, so...
Computer-based learning media can be one alternative in the learning of chemistry, especially hybrid...
This study aims to describe the implementation, student activities, learning outcomes and student re...
This study aims to: (1) determine the feasibility of learning media for electric charging systems ba...