We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as Go and Atari series, which makes it very difficult to search any policies with human-level performance. In this paper, we present a deep reinforcement learning framework to tackle this problem from the perspectives of both system and algorithm. Our system is of low coupling and high scalability, which enables efficient explorations at large scale. Our algorithm includes several novel strategies, including control dependency decoupling, action mask, target attention, and dual-clip PPO, with which our propo...
Since DeepMind pioneered a deep reinforcement learning (DRL) model to play the Atari games, DRL has ...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Comput...
We study the reinforcement learning problem of complex action control in the Multi-player Online Bat...
In the late 2010’s classical games of Go, Chess and Shogi have been considered ’solved’ by deep rei...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
Reinforcement learning is a machine learning technique that makes a decision based on a sequence of...
The reinforcement learning problem of complex action control in multiplayer online battlefield games...
Deep Reinforcement Learning (DRL), is becoming a popular and mature framework for learning to solve ...
Reinforcement learning is the area of machine learning concerned with learning which actions to exec...
Multi-agent system control is a research topic that has broad applications ranging from multi-robot ...
Intelligent virtual characters play an important role in creating an engaging player experience in m...
Game flow represents a state where the player is neither frustrated nor bored. In turn-based battle ...
This article focuses on the recent advances in the field of reinforcement learning (RL) as well as t...
General Game Playing agents are required to play games they have never seen before simply by looking...
Since DeepMind pioneered a deep reinforcement learning (DRL) model to play the Atari games, DRL has ...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Comput...
We study the reinforcement learning problem of complex action control in the Multi-player Online Bat...
In the late 2010’s classical games of Go, Chess and Shogi have been considered ’solved’ by deep rei...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
Reinforcement learning is a machine learning technique that makes a decision based on a sequence of...
The reinforcement learning problem of complex action control in multiplayer online battlefield games...
Deep Reinforcement Learning (DRL), is becoming a popular and mature framework for learning to solve ...
Reinforcement learning is the area of machine learning concerned with learning which actions to exec...
Multi-agent system control is a research topic that has broad applications ranging from multi-robot ...
Intelligent virtual characters play an important role in creating an engaging player experience in m...
Game flow represents a state where the player is neither frustrated nor bored. In turn-based battle ...
This article focuses on the recent advances in the field of reinforcement learning (RL) as well as t...
General Game Playing agents are required to play games they have never seen before simply by looking...
Since DeepMind pioneered a deep reinforcement learning (DRL) model to play the Atari games, DRL has ...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Comput...