The study of finding the equilibrium for multiplayer games is challenging. This paper focuses on computing Team-Maxmin Equilibria (TMEs) in zero-sum multiplayer Extensive-Form Games (EFGs), which describes the optimal strategies for a team of players who share the same goal but they take actions independently against an adversary. TMEs can capture many realistic scenarios, including: 1) a team of players play against a target player in poker games; and 2) defense resources schedule and patrol independently in security games. However, the study of efficiently finding TMEs within any given accuracy in EFGs is almost completely unexplored. To fill this gap, we first study the inefficiency caused by computing the equilibrium where team players ...
Extensive-form games are a common model for multiagent interactions with imperfect information. In t...
We define a class of zero-sum games with combinatorial structure, where the best response problem of...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
Efficiently computing Nash Equilibria (NEs) for multiplayer games is still an open challenge in comp...
Computational game theory has many applications in the modern world in both adversarial situations a...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
A team game is a non–cooperative normal–form game in which some teams of players play against others...
The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing...
We present a new approach for solving large (even infinite) multiplayer games of imperfect informatio...
Many recent practical and theoretical breakthroughs focus on adversarial team multi-player games (AT...
The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing...
Computing a Nash equilibrium in multiplayer stochastic games is a notoriously difficult prob-lem. Pr...
Developing scalable solution algorithms is one of the central problems in computational game theory....
We provide, to the best of our knowledge, the first computational study of extensive-form adversaria...
Extensive-form games are a common model for multiagent interactions with imperfect information. In t...
We define a class of zero-sum games with combinatorial structure, where the best response problem of...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
Efficiently computing Nash Equilibria (NEs) for multiplayer games is still an open challenge in comp...
Computational game theory has many applications in the modern world in both adversarial situations a...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
A team game is a non–cooperative normal–form game in which some teams of players play against others...
The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing...
We present a new approach for solving large (even infinite) multiplayer games of imperfect informatio...
Many recent practical and theoretical breakthroughs focus on adversarial team multi-player games (AT...
The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing...
Computing a Nash equilibrium in multiplayer stochastic games is a notoriously difficult prob-lem. Pr...
Developing scalable solution algorithms is one of the central problems in computational game theory....
We provide, to the best of our knowledge, the first computational study of extensive-form adversaria...
Extensive-form games are a common model for multiagent interactions with imperfect information. In t...
We define a class of zero-sum games with combinatorial structure, where the best response problem of...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...