In this article, we describe the lessons learned in creating an efficient solver for the solitaire game Birds of a Feather. We introduce a new variant of depth-first search that we call best-n depth-first search that achieved a 99.56% reduction in search time over 100,000 puzzle seeds. We evaluate a number of potential node-ordering search features and pruning tests, perform an analysis of solvability prediction with such search features, and consider possible future research directions suggested by the most computationally expensive puzzle seeds encountered in our testing
We propose card games for one player as a valuable domain for studying search problems. They are a n...
Depth-first proof-number search (df-pn) is a powerful variant of proof-number search algorithms, wid...
Depth-first proof-number search (df-pn) is a powerful variant of proof-number search algorithms, wid...
This research was conducted by an interdisciplinary team of two undergraduate students and a faculty...
In this article, we describe a computer-aided design process for generating high-quality Birds of a ...
Artificial intelligence in games serves as an excellent platform for facilitating collaborative rese...
The complexities of various search algorithms are considered in terms of time, space, and cost of so...
Birds of a Feather is a single-player card game in which cards are arranged in a grid. The player at...
The 8-puzzle is a classic problem in the real world. It involves swapping a tile's position with an ...
Birds of a Feather is a single player, perfect information card game. The game can have multiple boa...
In this paper, we analyze Birds of a Feather (BoaF), a perfectinformation one-player card game that ...
Search algorithms are often categorized by their node expansion strategy. One option is the depth-fi...
Abstract. The critical resource that limits the application of best-first search is memory. We prese...
Proof-number (pn) search is a best-first adversarial search algorithm especially suited for finding ...
Copyright © 2014 Ricardo Soto et al. This is an open access article distributed under the Creative C...
We propose card games for one player as a valuable domain for studying search problems. They are a n...
Depth-first proof-number search (df-pn) is a powerful variant of proof-number search algorithms, wid...
Depth-first proof-number search (df-pn) is a powerful variant of proof-number search algorithms, wid...
This research was conducted by an interdisciplinary team of two undergraduate students and a faculty...
In this article, we describe a computer-aided design process for generating high-quality Birds of a ...
Artificial intelligence in games serves as an excellent platform for facilitating collaborative rese...
The complexities of various search algorithms are considered in terms of time, space, and cost of so...
Birds of a Feather is a single-player card game in which cards are arranged in a grid. The player at...
The 8-puzzle is a classic problem in the real world. It involves swapping a tile's position with an ...
Birds of a Feather is a single player, perfect information card game. The game can have multiple boa...
In this paper, we analyze Birds of a Feather (BoaF), a perfectinformation one-player card game that ...
Search algorithms are often categorized by their node expansion strategy. One option is the depth-fi...
Abstract. The critical resource that limits the application of best-first search is memory. We prese...
Proof-number (pn) search is a best-first adversarial search algorithm especially suited for finding ...
Copyright © 2014 Ricardo Soto et al. This is an open access article distributed under the Creative C...
We propose card games for one player as a valuable domain for studying search problems. They are a n...
Depth-first proof-number search (df-pn) is a powerful variant of proof-number search algorithms, wid...
Depth-first proof-number search (df-pn) is a powerful variant of proof-number search algorithms, wid...