A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem is seen as a two-players zero-sum game. An algorithm is proposed to incrementally include new useful features into the hypothesis. This can be particularly important when dealing with a very large number of potential features like, for instance, in relational learning and rule extraction. A game theoretical analysis is used to demonstrate the convergence of the algorithm. Furthermore, leveraging on the natural analogy between features and rules, the resulting models can be easily interpreted by humans. A...
This paper presents and tests a new learning model of boundedly rational players interacting with na...
Abstract—In this paper we propose a methodology for im-proving the accuracy of models that predict s...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how inform...
The crucial role played by interpretability in many practical scenarios has led a large part of the ...
Two independent, but related, choice prediction competitions are organized that focus on behavior in...
Selection of input features such as relevant pieces of text has become a common technique of highlig...
Most of the current research in preference learning has concentrated on learning transitive relation...
Learning from preferences, which provide means for expressing a subject's desires, constitutes an im...
Game theory is the study of mathematical models of strategic interaction among rational decision-mak...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how inform...
We consider the problem of identifying the consensus rank-ing for the results of a query, given pref...
We propose a formal framework for interpretable machine learning. Combining elements from statistica...
© 2013 IEEE. This paper investigates the use of preference learning as an approach to move predictio...
This paper makes a first step toward the integration of two subfields of machine learning, namely pr...
This paper presents a machine-learning approach to modeling human behavior in one-shot games. It pro...
This paper presents and tests a new learning model of boundedly rational players interacting with na...
Abstract—In this paper we propose a methodology for im-proving the accuracy of models that predict s...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how inform...
The crucial role played by interpretability in many practical scenarios has led a large part of the ...
Two independent, but related, choice prediction competitions are organized that focus on behavior in...
Selection of input features such as relevant pieces of text has become a common technique of highlig...
Most of the current research in preference learning has concentrated on learning transitive relation...
Learning from preferences, which provide means for expressing a subject's desires, constitutes an im...
Game theory is the study of mathematical models of strategic interaction among rational decision-mak...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how inform...
We consider the problem of identifying the consensus rank-ing for the results of a query, given pref...
We propose a formal framework for interpretable machine learning. Combining elements from statistica...
© 2013 IEEE. This paper investigates the use of preference learning as an approach to move predictio...
This paper makes a first step toward the integration of two subfields of machine learning, namely pr...
This paper presents a machine-learning approach to modeling human behavior in one-shot games. It pro...
This paper presents and tests a new learning model of boundedly rational players interacting with na...
Abstract—In this paper we propose a methodology for im-proving the accuracy of models that predict s...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how inform...