Enforcing cooperation among substantial agents is one of the main objectives for multi-agent systems. However, due to the existence of inherent social dilemmas in many scenarios, the free-rider problem may arise during agents’ long-run interactions and things become even severer when self-interested agents work in collusion with each other to get extra benefits. It is commonly accepted that in such social dilemmas, there exists no simple strategy for an agent whereby she can simultaneously manipulate on the utility of each of her opponents and further promote mutual cooperation among all agents. Here, we show that such strategies do exist. Under the conventional repeated public goods game, we novelly identify them and find that, when confro...
One of the most direct human mechanisms of promoting cooperation is rewarding it. We study the effec...
We study collusion within groups in non-cooperative games. The primitives are the preferences of the...
We study collusion within groups in non-cooperative games. The primitives are the preferences of the...
The n-player public goods game, the basic model of decentralized social cooperation in non-market se...
Many problems of cooperation involve repeated interactions among the same groups of individuals. Whe...
Many problems of cooperation involve repeated interactions among the same groups of individuals. Whe...
In finite repeated games, it is not possible to enforce collusive behaviour using deterrent strategi...
In finite repeated games, it is not possible to enforce collusive behaviour using deterrent strategi...
In finite repeated games, it is not possible to enforce collusive behaviour using deterrent strategi...
Abstract. In an environment in which free-riders are better off than cooperators, social control is ...
In finite repeated games, it is not possible to enforce collusive behaviour using deterrent strategi...
<div><p>Many problems of cooperation involve repeated interactions among the same groups of individu...
We experimentally investigate a finitely repeated public goods game setting where, in each round, ac...
We experimentally investigate a finitely repeated public goods game setting where, in each round, ac...
We propose a mechanism allowing strategy diversity instead of a common combination of cooperation an...
One of the most direct human mechanisms of promoting cooperation is rewarding it. We study the effec...
We study collusion within groups in non-cooperative games. The primitives are the preferences of the...
We study collusion within groups in non-cooperative games. The primitives are the preferences of the...
The n-player public goods game, the basic model of decentralized social cooperation in non-market se...
Many problems of cooperation involve repeated interactions among the same groups of individuals. Whe...
Many problems of cooperation involve repeated interactions among the same groups of individuals. Whe...
In finite repeated games, it is not possible to enforce collusive behaviour using deterrent strategi...
In finite repeated games, it is not possible to enforce collusive behaviour using deterrent strategi...
In finite repeated games, it is not possible to enforce collusive behaviour using deterrent strategi...
Abstract. In an environment in which free-riders are better off than cooperators, social control is ...
In finite repeated games, it is not possible to enforce collusive behaviour using deterrent strategi...
<div><p>Many problems of cooperation involve repeated interactions among the same groups of individu...
We experimentally investigate a finitely repeated public goods game setting where, in each round, ac...
We experimentally investigate a finitely repeated public goods game setting where, in each round, ac...
We propose a mechanism allowing strategy diversity instead of a common combination of cooperation an...
One of the most direct human mechanisms of promoting cooperation is rewarding it. We study the effec...
We study collusion within groups in non-cooperative games. The primitives are the preferences of the...
We study collusion within groups in non-cooperative games. The primitives are the preferences of the...