This article reviews the last two IEEE Conference on Computational Intelligence and Games (CIG) StarCraft Artificial Intelligence (AI) Competitions organized by the authors; these were the fourth and fifth in a series of annual competitions initiated in 2011. StarCraft AI Competitions have been hosted in conjunction with three different events: the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), CIG, and Student StarCraft AI Tournament (SSCAIT). The purpose of these competitions is to design bots that are able to autonomously and successfully play the StarCraft game by implementing real-time strategies. Recent results reveal the promising use of AI techniques in creating successful AI entries, but t...
AI-Contest Platform provides ability to host programming contests: programmers are able to create bo...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
In 2010, AIIDE will host the StarCraft AI competition. This event enables researchers to evaluate th...
In 2013, AIIDE will host the Fourth Annual Star-Craft AI Competition. Participants are given the tas...
In 2012, AIIDE will host the Third Annual StarCraft AI Competition. Participants are given the task ...
This article presents the results of the first edition of the microRTS (μRTS) AI competition, which ...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game indust...
In this work I focus on the creation of artificial intelligence to meet the conditions for the compe...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
This thesis focuses on artificial intelligence principles used in komputer games and their demonstra...
Artificial Intelligence is an ill-defined term that can broadly refer to any kind of computer progra...
AI-Contest Platform provides ability to host programming contests: programmers are able to create bo...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
In 2010, AIIDE will host the StarCraft AI competition. This event enables researchers to evaluate th...
In 2013, AIIDE will host the Fourth Annual Star-Craft AI Competition. Participants are given the tas...
In 2012, AIIDE will host the Third Annual StarCraft AI Competition. Participants are given the task ...
This article presents the results of the first edition of the microRTS (μRTS) AI competition, which ...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game indust...
In this work I focus on the creation of artificial intelligence to meet the conditions for the compe...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
This thesis focuses on artificial intelligence principles used in komputer games and their demonstra...
Artificial Intelligence is an ill-defined term that can broadly refer to any kind of computer progra...
AI-Contest Platform provides ability to host programming contests: programmers are able to create bo...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...