The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 14–18, 2013, at Northeastern University in Boston, Massachusetts. The mission of the AIIDE conference is to provide a forum for researchers and game developers to discuss ways that AI can enhance games and other forms of interactive entertainment. In addition to presentations on adapting standard AI techniques such as search, planning and machine learning for use within games, key topic areas include creating realistic autonomous characters, interactive narrative, procedural content generation, and integrating AI into game design and production tools
The Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was hel...
The 2012 AIIDE Conference included four workshops: Artificial Intelligence in Adversarial Real-Time ...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (A...
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (A...
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (A...
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) ...
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) ...
The AIIDE-14 Workshop program was held Friday and Saturday, October 3–4, 2014 at North Carolina Stat...
The workshop program at the Eleventh Annual AAAI Conference on Artificial Intelligence and Interacti...
Welcome to the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainme...
This paper describes the accepted entries to the seventh Playable Experiences track to be held at th...
This summer's AAAI Conference on Artificial Intelligence (AAAI-08) and its sister Conference on Inno...
The Seventh Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE-11) was ...
On October 11-13, 2010, AAAI hosted the sixth annual international AI and Interactive Digital Entert...
The Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was hel...
The 2012 AIIDE Conference included four workshops: Artificial Intelligence in Adversarial Real-Time ...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (A...
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (A...
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (A...
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) ...
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) ...
The AIIDE-14 Workshop program was held Friday and Saturday, October 3–4, 2014 at North Carolina Stat...
The workshop program at the Eleventh Annual AAAI Conference on Artificial Intelligence and Interacti...
Welcome to the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainme...
This paper describes the accepted entries to the seventh Playable Experiences track to be held at th...
This summer's AAAI Conference on Artificial Intelligence (AAAI-08) and its sister Conference on Inno...
The Seventh Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE-11) was ...
On October 11-13, 2010, AAAI hosted the sixth annual international AI and Interactive Digital Entert...
The Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was hel...
The 2012 AIIDE Conference included four workshops: Artificial Intelligence in Adversarial Real-Time ...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...