In recent years, real-time strategy (RTS) games have gained attention in the AI research community for their multitude of challenging and relevant real-time decision problems that have to be solved in order to win against human experts or to effectively collaborate with other players in team-games. In this article we motivate research in this area, give an overview of past RTS game AI competitions, and discuss future directions
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
The research presented in this paper attempts to show how using a competitive approach to artificial...
Real-time strategy (RTS) games are a subgenre of strategy video games. Due to their importance in pr...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
This article presents the results of the first edition of the microRTS (μRTS) AI competition, which ...
This literature review covers AI techniques used for real-time strategy video games, focusing specif...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
RTS games — such as StarCraft by Blizzard Entertainmentand Command and Conquer by Electronic Arts — ...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
This chapter aims to perform a scoping review related to video games of the genre Real-Time Strategy...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
This paper explores using the NEAT and rtNEAT neuro-evolution methodologies to generate intelligent ...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
The research presented in this paper attempts to show how using a competitive approach to artificial...
Real-time strategy (RTS) games are a subgenre of strategy video games. Due to their importance in pr...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
This article presents the results of the first edition of the microRTS (μRTS) AI competition, which ...
This literature review covers AI techniques used for real-time strategy video games, focusing specif...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
RTS games — such as StarCraft by Blizzard Entertainmentand Command and Conquer by Electronic Arts — ...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
This chapter aims to perform a scoping review related to video games of the genre Real-Time Strategy...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
This paper explores using the NEAT and rtNEAT neuro-evolution methodologies to generate intelligent ...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
The research presented in this paper attempts to show how using a competitive approach to artificial...
Real-time strategy (RTS) games are a subgenre of strategy video games. Due to their importance in pr...