Objective: Describe considerations for small libraries considering the adoption of virtual reality technology as a resource for health sciences education. Methods: A small academic medical library obtained grant funding to implement a virtual reality pilot project to support anatomy coursework. Results: Observations were made related to the technology selection and purchasing process, space and safety requirements for implementing VR, student patterns of use, supplementary VR programs of interest to medical students (including gaming and meditation programs for stress relief), and staffing/scheduling/maintenance of the system. Conclusions: Virtual reality technology is compelling for medical education; implementation resulted in increasing ...
Objective: The project adopted technology that teaches medical and other health professions students...
Objective: The project adopted technology that teaches medical and other health professions students...
Virtual reality (VR) is a technology that produces a virtual manifestation of the real world. In rec...
In recent years many schools have begun to incorporate virtual reality tools and programs into their...
Background : This project\u27s primary objective is to establish a sustainable and scalable virtual ...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
This chapter is a review of VR Hardware, VR apps, and use cases for VR's application to research and...
Faculty librarians at the Greenblatt Library implemented two innovative approaches for incorporating...
The libraries at the University of Wisconsin - Madison, have been offering access to virtual reality...
During the 2019 EDUCAUSE Annual Conference, a large proportion of programs were about virtual realit...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...
Objective: The project adopted technology that teaches medical and other health professions students...
This poster will introduce the Health Sciences Library and Informatics Center’s Virtual Reality Lab,...
Objective: The project adopted technology that teaches medical and other health professions students...
Objective: The project adopted technology that teaches medical and other health professions students...
Virtual reality (VR) is a technology that produces a virtual manifestation of the real world. In rec...
In recent years many schools have begun to incorporate virtual reality tools and programs into their...
Background : This project\u27s primary objective is to establish a sustainable and scalable virtual ...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
This chapter is a review of VR Hardware, VR apps, and use cases for VR's application to research and...
Faculty librarians at the Greenblatt Library implemented two innovative approaches for incorporating...
The libraries at the University of Wisconsin - Madison, have been offering access to virtual reality...
During the 2019 EDUCAUSE Annual Conference, a large proportion of programs were about virtual realit...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...
Objective: The project adopted technology that teaches medical and other health professions students...
This poster will introduce the Health Sciences Library and Informatics Center’s Virtual Reality Lab,...
Objective: The project adopted technology that teaches medical and other health professions students...
Objective: The project adopted technology that teaches medical and other health professions students...
Virtual reality (VR) is a technology that produces a virtual manifestation of the real world. In rec...