This article discusses the development of mathematics learning media in the form of interactive multimedia-based videos. Media development was carried out for learning flat-plane geometry on the topic of kites. The media development method used a descriptive approach through 3 stages, namely defining, designing, and developing by involving students of SMP Negeri 3 Gorontalo as research subjects. The multimedia-based interactive video learning media produced was declared valid based on expert judgment both in terms of media and on material substance. In its application, there was a positive response from more than 70% of students who took part in the learning process. This shows that the multimedia-based interactive video learning media is g...
Bangun ruang sisi lengkung merupakan pokok bahasan yang membutuhkan visualisasi yang jelas dalam pem...
Bangun ruang sisi lengkung merupakan pokok bahasan yang membutuhkan visualisasi yang jelas dalam pem...
This research has two goals that are to produce a product in the form of interactive computer-based ...
This study aims to analyze the ability of teachers to develop interactive learning media and also to...
Pada era teknologi saat ini, sudah banyak video interaktif yang digunakan untuk media pembelajaran. ...
This research aims at developing interactive multimedia-based mathematical learning and revealing ho...
This study aims to develop instructional video media in mathematics computer application program cou...
The development of this research is to streamline learning and change students' perceptions of learn...
The development of this research is to streamline learning and change students' perceptions of learn...
The development of this research is to streamline learning and change students' perceptions of learn...
The development of this research is to streamline learning and change students' perceptions of learn...
The purpose of this study is: 1) describe characteristics of instructional media in teaching Math Cl...
Bangun ruang sisi lengkung merupakan pokok bahasan yang membutuhkan visualisasi yang jelas dalam pem...
Nowadays, the research on the production of mathematic learning media on the basis of technology is ...
This research has two goals that are to produce a product in the form of interactive computer-based ...
Bangun ruang sisi lengkung merupakan pokok bahasan yang membutuhkan visualisasi yang jelas dalam pem...
Bangun ruang sisi lengkung merupakan pokok bahasan yang membutuhkan visualisasi yang jelas dalam pem...
This research has two goals that are to produce a product in the form of interactive computer-based ...
This study aims to analyze the ability of teachers to develop interactive learning media and also to...
Pada era teknologi saat ini, sudah banyak video interaktif yang digunakan untuk media pembelajaran. ...
This research aims at developing interactive multimedia-based mathematical learning and revealing ho...
This study aims to develop instructional video media in mathematics computer application program cou...
The development of this research is to streamline learning and change students' perceptions of learn...
The development of this research is to streamline learning and change students' perceptions of learn...
The development of this research is to streamline learning and change students' perceptions of learn...
The development of this research is to streamline learning and change students' perceptions of learn...
The purpose of this study is: 1) describe characteristics of instructional media in teaching Math Cl...
Bangun ruang sisi lengkung merupakan pokok bahasan yang membutuhkan visualisasi yang jelas dalam pem...
Nowadays, the research on the production of mathematic learning media on the basis of technology is ...
This research has two goals that are to produce a product in the form of interactive computer-based ...
Bangun ruang sisi lengkung merupakan pokok bahasan yang membutuhkan visualisasi yang jelas dalam pem...
Bangun ruang sisi lengkung merupakan pokok bahasan yang membutuhkan visualisasi yang jelas dalam pem...
This research has two goals that are to produce a product in the form of interactive computer-based ...