With the ultimate aim of early diagnosis of dementia, a new body balance assessment system with integrated head-mounted display-based virtual reality (VR) has been developed. We hypothesized that people would sway more in anterior-posterior (AP) direction when they were exposed to a VR environment where we intentionally provoked movements in forward and backward directions. A total of 14 healthy older adults (OA) (73.14±4.26 years) and 15 healthy young adults (YA) (24.93±1.49 years) were assessed for group differences in sway behavior. Body sway speed in 22 different conditions with and without VR environments was analyzed. Significant differences and large effect sizes were observed in AP sway under the VR environments (OA with P 0.61, YA...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
International audiencePeople who survive a stroke are often left with long-term neurologic deficits ...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...
With the ultimate aim of early diagnosis of dementia, a new body balance assessment system with inte...
Background: Dementia is becoming a relevant problem worldwide. A simple screening at an early stage ...
Balance control requires the continuous integration of sensory information to maintain postural stab...
Postural sway and eye movements are potential biomarkers for dementia screening. Assessing the two m...
Balance is a common term that is usually represented as the center of pressure (COP) for standing ba...
International audienceBackground: Postural activities involved in balance control integrate the anti...
Over the last decades, virtual reality (VR) emerged as a potential tool for developing new rehabilit...
Many older people are confronted with balance problems, which often result in a fall. A variety of f...
Background: Postural control requires complex processing of peripheral sensory inputs from the visua...
Objective The aim of this study was to identify if there is any significant difference in dynamic po...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
This chapter reviews how VR can be used to investigate normal and disturbed mechanisms of balance an...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
International audiencePeople who survive a stroke are often left with long-term neurologic deficits ...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...
With the ultimate aim of early diagnosis of dementia, a new body balance assessment system with inte...
Background: Dementia is becoming a relevant problem worldwide. A simple screening at an early stage ...
Balance control requires the continuous integration of sensory information to maintain postural stab...
Postural sway and eye movements are potential biomarkers for dementia screening. Assessing the two m...
Balance is a common term that is usually represented as the center of pressure (COP) for standing ba...
International audienceBackground: Postural activities involved in balance control integrate the anti...
Over the last decades, virtual reality (VR) emerged as a potential tool for developing new rehabilit...
Many older people are confronted with balance problems, which often result in a fall. A variety of f...
Background: Postural control requires complex processing of peripheral sensory inputs from the visua...
Objective The aim of this study was to identify if there is any significant difference in dynamic po...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
This chapter reviews how VR can be used to investigate normal and disturbed mechanisms of balance an...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
International audiencePeople who survive a stroke are often left with long-term neurologic deficits ...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...