Hyper-real religion refers to a simulacrum of a religion, created out of, or in symbiosis with, popular culture, which provides inspriation for believers/consumers. The most commonly known twenty-first century examples are Jediism (from the Star Wars films) and Matrixism (from the Matrix films). However, this phenomenon is not limited to full-blown cases and can also involve people being religiously inspired by popular cultre while playing a game such as World of Warcraft or being influenced by conspiracy theories
Beginning in 2004 a spate of books appeared containing polemical discussion of the pathological acts...
Often dismissed as "not serious," the notion of play has nevertheless been at the center of classica...
This class will focus on the need for Christians to live authentically in the world. Culture\u27s cu...
Popular Culture can no longer be exclusively seen as a source of escapism. It can amuse, entertain, ...
Popular Culture can no longer be exclusively seen as a source of escapism. It can amuse, entertain, ...
'Hyper-real religions' are innovative religions and spirituality that mix elements of religious trad...
Today a new trend is clearly discernable, that of 'hyper-real religions'. These are innova...
Jon Baldwin: You open the introduction to the collection, Handbook of Hyper-real Religions, with the...
Religion and popular culture coexist intimately, and cannot be seen as a simple relation of cause an...
This chapter uses the Real-Life Superhero (RLSH) movement as a case study of both an implicit religi...
During the last decade, scholars of religion have researched Star Wars-based Jediism, the Tolkien-in...
Today’s popular culture often implement’s religious themes or religious symbolism. Popular culture s...
Almost every manifestation of religion nds expression in the virtual world of Second Life. Establish...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
Religion is a powerful phenomenon arising in and from society. Various efforts have been done to und...
Beginning in 2004 a spate of books appeared containing polemical discussion of the pathological acts...
Often dismissed as "not serious," the notion of play has nevertheless been at the center of classica...
This class will focus on the need for Christians to live authentically in the world. Culture\u27s cu...
Popular Culture can no longer be exclusively seen as a source of escapism. It can amuse, entertain, ...
Popular Culture can no longer be exclusively seen as a source of escapism. It can amuse, entertain, ...
'Hyper-real religions' are innovative religions and spirituality that mix elements of religious trad...
Today a new trend is clearly discernable, that of 'hyper-real religions'. These are innova...
Jon Baldwin: You open the introduction to the collection, Handbook of Hyper-real Religions, with the...
Religion and popular culture coexist intimately, and cannot be seen as a simple relation of cause an...
This chapter uses the Real-Life Superhero (RLSH) movement as a case study of both an implicit religi...
During the last decade, scholars of religion have researched Star Wars-based Jediism, the Tolkien-in...
Today’s popular culture often implement’s religious themes or religious symbolism. Popular culture s...
Almost every manifestation of religion nds expression in the virtual world of Second Life. Establish...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
Religion is a powerful phenomenon arising in and from society. Various efforts have been done to und...
Beginning in 2004 a spate of books appeared containing polemical discussion of the pathological acts...
Often dismissed as "not serious," the notion of play has nevertheless been at the center of classica...
This class will focus on the need for Christians to live authentically in the world. Culture\u27s cu...