This paper presents a logical framework that extends the Game Description Language with coalition operators from Alternatingtime Temporal Logic and prioritised strategy connectives. Our semantics is built upon the standard state transition model. The new framework allows us to formalise van Benthem’s game-oriented principles in multiplayer games, and formally deriveWeak Determinacy and Zermelo’s Theorem for two-player games. We demonstrate with a real-world game how to use our language to specify a game and design a strategy, and how to use our framework to verify a winning/no-losing strategy. Finally, we show that the model-checking problem of our logic is in 2EXPTIME with respect to the size of game structure and the length of formula, wh...
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). I...
This paper introduces a modal logic for reasoning about game strategies. The logic is based on a var...
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). I...
This paper presents a logical framework that extends the Game Description Language with coalition op...
This paper presents a logical framework that extends the Game Description Language with coalition op...
National audienceThis paper presents a logical framework that extends the Game Description Language ...
ABSTRACT. The Game Description Language (GDL) is a special purpose declarative language for defining...
The Game Description Language (GDL) is a special purpose declarative language for defining games. GD...
The game description language GDL has been developed as a logic-based formalism for representing the...
Abstract. The game description language GDL has been devel-oped as a logic-based formalism for repre...
Strategic decision-making is ubiquitous in everyday life. The analysis of game strategies has been a...
Game theory is a useful framework in multi-agent system verification. In this context, an important ...
Game theory is a useful framework in multi-agent system verification. In this context, an important ...
Game theory is a useful framework in multi-agent system verification. In this context, an important ...
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a for...
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). I...
This paper introduces a modal logic for reasoning about game strategies. The logic is based on a var...
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). I...
This paper presents a logical framework that extends the Game Description Language with coalition op...
This paper presents a logical framework that extends the Game Description Language with coalition op...
National audienceThis paper presents a logical framework that extends the Game Description Language ...
ABSTRACT. The Game Description Language (GDL) is a special purpose declarative language for defining...
The Game Description Language (GDL) is a special purpose declarative language for defining games. GD...
The game description language GDL has been developed as a logic-based formalism for representing the...
Abstract. The game description language GDL has been devel-oped as a logic-based formalism for repre...
Strategic decision-making is ubiquitous in everyday life. The analysis of game strategies has been a...
Game theory is a useful framework in multi-agent system verification. In this context, an important ...
Game theory is a useful framework in multi-agent system verification. In this context, an important ...
Game theory is a useful framework in multi-agent system verification. In this context, an important ...
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a for...
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). I...
This paper introduces a modal logic for reasoning about game strategies. The logic is based on a var...
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). I...