A general game player is a system that understands the rules of an unknown game and learns to play this game well without human intervention. To succeed in this endeavor, systems need to be able to extract and prove game-specific knowledge from the mere game rules. We present a practical approach to this challenge with the help of Answer Set Programming. The key idea is to reduce the automated theorem proving task to a simple proof of an induction step and its base case. We prove correctness of this method and report on experiments with an off-the-shelf Answer Set Programming system in combination with a successful general game player
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
Computer game players are typically designed to play a single game: today’s best chess-playing progr...
This paper proposes an automatic way of evolving level generators for arbitrary 2D games, which are ...
A general game player is a system that understands the rules of unknown games and learns to play the...
A general game player is a system that can play previously unknown games given nothing but their rul...
A general game player is a system that understands the rules of unknown games and learns to play the...
As a novel, grand AI challenge, General Game Playing is concerned with the development of systems th...
A general game player is a system that understands the rules of unknown games and learns to play the...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
A general game player is a system that can play previously unknown games given nothing but their rul...
Automatically deriving properties of new games is one of the fundamental challenges for general game...
While automated game playing systems like Deep Blue perform excellent within their domain, handling ...
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play pr...
In games with imperfect information, the 'information set' is a collection of all possible game hist...
Abstract. In games with imperfect information, the ‘information set ’ is a collection of all possibl...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
Computer game players are typically designed to play a single game: today’s best chess-playing progr...
This paper proposes an automatic way of evolving level generators for arbitrary 2D games, which are ...
A general game player is a system that understands the rules of unknown games and learns to play the...
A general game player is a system that can play previously unknown games given nothing but their rul...
A general game player is a system that understands the rules of unknown games and learns to play the...
As a novel, grand AI challenge, General Game Playing is concerned with the development of systems th...
A general game player is a system that understands the rules of unknown games and learns to play the...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
A general game player is a system that can play previously unknown games given nothing but their rul...
Automatically deriving properties of new games is one of the fundamental challenges for general game...
While automated game playing systems like Deep Blue perform excellent within their domain, handling ...
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play pr...
In games with imperfect information, the 'information set' is a collection of all possible game hist...
Abstract. In games with imperfect information, the ‘information set ’ is a collection of all possibl...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
Computer game players are typically designed to play a single game: today’s best chess-playing progr...
This paper proposes an automatic way of evolving level generators for arbitrary 2D games, which are ...