Legal educators have the opportunity to embrace major online developments to complement existing teaching and learning initiatives. One of those developments is Second Life, an interactive, virtual world or ‘metaverse’ in which users interact as avatars in a similar way to real, or first, life. Avatars can buy things, build houses, run businesses, meet people and develop personal and professional relationships. In an educational setting, Second Life presents significant opportunities for real-time interaction and engagement between students and teaching staff. This paper explores the potential for using Second Life to teach practical legal skills. It draws upon the authors’ various experiences in teaching practical legal training and mootin...
Underlying this move toward game-based learning environments is more than strategic opportunity or m...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
In recent years, the use of technology and the potential gamification of higher education has been w...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
The use of technology in legal education is a rapidly evolving area but incorporating digital conten...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
The virtual world of Second Life (SL) is extending the boundaries of when, where and how learning ca...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Online social networks and computer based games continue to attract new users in their millions arou...
Simulation is one of the major applications of the web in entertainment and training, but has so far...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Online social networks and computer based games continue to attract new users in their millions arou...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Underlying this move toward game-based learning environments is more than strategic opportunity or m...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
In recent years, the use of technology and the potential gamification of higher education has been w...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
The use of technology in legal education is a rapidly evolving area but incorporating digital conten...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
The virtual world of Second Life (SL) is extending the boundaries of when, where and how learning ca...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Online social networks and computer based games continue to attract new users in their millions arou...
Simulation is one of the major applications of the web in entertainment and training, but has so far...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Online social networks and computer based games continue to attract new users in their millions arou...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Underlying this move toward game-based learning environments is more than strategic opportunity or m...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...