This paper describes the Thinking-Talking Head; an interdisciplinary project that sits between and draws upon engineering/computer science and behavioural/cognitive science; research and performance; implementation and evaluation. The project involves collaboration between computer scientists, engineers, language technologists and cognitive scientists, and its aim is twofold (a) to create a 3-D computer animation of a human head that will interact in real time with human agents, and (b) to serve as a research platform to drive research in the contributing disciplines, and in talking head research in general. The thinking-talking head will emulate elements of face-to-face conversation through speech (including intonation), gaze and gesture. ...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
This position paper focuses on the problem of building dialogue systems for people who have lost the...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
A talking head is system performing an animated face model synchronized with a speech synthesis modu...
A talking head is system performing an animated face model synchronized with a speech synthesis modu...
Abstract. We describe here our efforts for modeling multimodal signals exchanged by interlocutors wh...
We present a series of experiments investigating face-to-face interaction between an Embodied Conver...
Talking heads are anthropomorphic representations of a software agent used to facilitate interaction...
Talking heads are anthropomorphic representations of a software agent used to facilitate interaction...
Talking heads are anthropomorphic representations of a software agent used to facilitate interaction...
Talking heads are anthropomorphic representations of a software agent used to facilitate interaction...
This thesis investigates the use of synthetic talking heads, with lip, tongue and face movements syn...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
This position paper focuses on the problem of building dialogue systems for people who have lost the...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
A talking head is system performing an animated face model synchronized with a speech synthesis modu...
A talking head is system performing an animated face model synchronized with a speech synthesis modu...
Abstract. We describe here our efforts for modeling multimodal signals exchanged by interlocutors wh...
We present a series of experiments investigating face-to-face interaction between an Embodied Conver...
Talking heads are anthropomorphic representations of a software agent used to facilitate interaction...
Talking heads are anthropomorphic representations of a software agent used to facilitate interaction...
Talking heads are anthropomorphic representations of a software agent used to facilitate interaction...
Talking heads are anthropomorphic representations of a software agent used to facilitate interaction...
This thesis investigates the use of synthetic talking heads, with lip, tongue and face movements syn...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
This position paper focuses on the problem of building dialogue systems for people who have lost the...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...