This paper presents a non-pixel-based skeletonizataon method for vectorizing cartoon images. The constrained Delaunay triangulation technique is applied to subdivide a shape into a set of non-overlapping triangles. Then, certain triangles in the triangulation are merged to remove artifacts. The skeleton of a shape is obtained from the skeletons of its constituent parts. Experiment results show that the proposed method is more accurate and efficient than a typical thinning method
This paper presents a new skeletonization method based on a novel concept — discrete local symmetry....
This paper proposes a novel technique for converting a given animated mesh into a series of displace...
This paper presents an algorithm with the purpose of improving upon the already successful constrain...
A new method for line image vectorization based on a partition-and-merge technique is presented in t...
Non-pixel-based skeletonization techniques show many advantages over traditional pixel-based methods...
An approach to the automatic vectorization of binary raster images is presented, which combines the ...
An approach to the automatic vectorization of binary raster images is presented, which combines the ...
An approach to the automatic vectorization of binary raster images is presented, which combines the ...
The accuracy of a non-pixel-based skeletonization method is largely dependent on the contour informa...
Skeletonization using the Constrained Delaunay Triangulation technique has proven very effective, wi...
We present a system for vectorizing 2D raster format cartoon animations. The output animations are v...
A major problem with traditional skeletonization algorithms is that their results do not always conf...
In this paper a novel approach to extract 2D skeleton information (skeletonization) from natural ima...
Abstract. Skeletonization is a transformation of an object in a digital image into a simplified repr...
In 2D animation production, animators usually make sketches before cleaning up to get the final fram...
This paper presents a new skeletonization method based on a novel concept — discrete local symmetry....
This paper proposes a novel technique for converting a given animated mesh into a series of displace...
This paper presents an algorithm with the purpose of improving upon the already successful constrain...
A new method for line image vectorization based on a partition-and-merge technique is presented in t...
Non-pixel-based skeletonization techniques show many advantages over traditional pixel-based methods...
An approach to the automatic vectorization of binary raster images is presented, which combines the ...
An approach to the automatic vectorization of binary raster images is presented, which combines the ...
An approach to the automatic vectorization of binary raster images is presented, which combines the ...
The accuracy of a non-pixel-based skeletonization method is largely dependent on the contour informa...
Skeletonization using the Constrained Delaunay Triangulation technique has proven very effective, wi...
We present a system for vectorizing 2D raster format cartoon animations. The output animations are v...
A major problem with traditional skeletonization algorithms is that their results do not always conf...
In this paper a novel approach to extract 2D skeleton information (skeletonization) from natural ima...
Abstract. Skeletonization is a transformation of an object in a digital image into a simplified repr...
In 2D animation production, animators usually make sketches before cleaning up to get the final fram...
This paper presents a new skeletonization method based on a novel concept — discrete local symmetry....
This paper proposes a novel technique for converting a given animated mesh into a series of displace...
This paper presents an algorithm with the purpose of improving upon the already successful constrain...