A large number of tracking and gesture recognition algorithms and technologies have been developed in the field of human-computer interactions thanks to the introduction of cameras with depth sensors such as Microsoft’s Kinect. Most of the techniques rely on skeleton tracking which is more suitable for distant and full body interaction. This paper presents a new real-time finger-gesture interaction system using Kinect v2 that identifies fingertips and finger gestures that enable the natural user interaction at a close distance. Our contribution also includes various gesture recognition algorithms using two and three fingers such as L-gesture, OKgesture, Rock-gesture and Scissor-gesture, in addition to full hand and one-finger gestures. We ...
The research on human computer interaction. Human already thinking to overcome the way of interactio...
Recent progress in entertainment and gaming systems has brought more natural and intuitive human–com...
In the last decades, we have witnessed to the increase of the socalled Kinect-like devices, which ar...
A large number of tracking and gesture recognition algorithms and technologies have been developed i...
Abstract—This paper presents a Kinect based hand gesture recognition system that can effectively rec...
Gestures are an important aspect of human interaction and also in the context of human computer inte...
Master's thesis in Computer scienceThe Kinect is a cheap and wildly spread sensor array with some in...
RGB-D cameras and depth sensors have made possible the development of an uncountable number of appli...
We built a gesture recognition interface system, which can determine from among the objects projecte...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
The Kinect camera is widely used for capturing human body images and human motion recognition in vid...
Abstract—The recently developed depth sensors, e.g., the Kinect sensor, have provided new opportunit...
Abstract—This paper introduces an algorithm to track palm and fingertips based on images with depth ...
The different presentation software available today allow users to present in a limited manner since...
This thesis presents an innovative approach to social robotics through gesture recognition. The focu...
The research on human computer interaction. Human already thinking to overcome the way of interactio...
Recent progress in entertainment and gaming systems has brought more natural and intuitive human–com...
In the last decades, we have witnessed to the increase of the socalled Kinect-like devices, which ar...
A large number of tracking and gesture recognition algorithms and technologies have been developed i...
Abstract—This paper presents a Kinect based hand gesture recognition system that can effectively rec...
Gestures are an important aspect of human interaction and also in the context of human computer inte...
Master's thesis in Computer scienceThe Kinect is a cheap and wildly spread sensor array with some in...
RGB-D cameras and depth sensors have made possible the development of an uncountable number of appli...
We built a gesture recognition interface system, which can determine from among the objects projecte...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
The Kinect camera is widely used for capturing human body images and human motion recognition in vid...
Abstract—The recently developed depth sensors, e.g., the Kinect sensor, have provided new opportunit...
Abstract—This paper introduces an algorithm to track palm and fingertips based on images with depth ...
The different presentation software available today allow users to present in a limited manner since...
This thesis presents an innovative approach to social robotics through gesture recognition. The focu...
The research on human computer interaction. Human already thinking to overcome the way of interactio...
Recent progress in entertainment and gaming systems has brought more natural and intuitive human–com...
In the last decades, we have witnessed to the increase of the socalled Kinect-like devices, which ar...