Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within game engines on consumer graphics boards. We present our approach and discuss aspects of performance and occlusion of virtual objects
System response and thus interactivity is strictly tied to the framerate in most virtual reality sys...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
Virtual reality (VR) is one of the emerging technologies in recent years. It brings a sense of real ...
Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within g...
Abstract—Creating computer graphics based content for stereoscopic and auto-stereoscopic displays re...
The representation of stereoscopic video on a display is typically enabled either by using active sh...
Stereoscopic images in computer graphics applications often require two rendering passes reducing by...
International audienceStereoscopic images in computer graphics applications often require two render...
Today, stereoscopic and multi-view video are among the popular research areas in the multimedia worl...
Desktop virtual reality has traditionally been the dominant display technology for consumer-level 3D...
Given a set of photographs of real objects or a scene, estimate the closest Three-dimensional geomet...
Rendering in virtual reality (VR) requires substantial computational power to generate 90 frames per...
For VR systems, one of its core parts is to present people with a real and immersive 3D simulation e...
International audienceFrame cancellation comes from the conflict between two depth cues: stereo disp...
We introduce an architecture for smooth motion in virtual environments. The system performs forward ...
System response and thus interactivity is strictly tied to the framerate in most virtual reality sys...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
Virtual reality (VR) is one of the emerging technologies in recent years. It brings a sense of real ...
Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within g...
Abstract—Creating computer graphics based content for stereoscopic and auto-stereoscopic displays re...
The representation of stereoscopic video on a display is typically enabled either by using active sh...
Stereoscopic images in computer graphics applications often require two rendering passes reducing by...
International audienceStereoscopic images in computer graphics applications often require two render...
Today, stereoscopic and multi-view video are among the popular research areas in the multimedia worl...
Desktop virtual reality has traditionally been the dominant display technology for consumer-level 3D...
Given a set of photographs of real objects or a scene, estimate the closest Three-dimensional geomet...
Rendering in virtual reality (VR) requires substantial computational power to generate 90 frames per...
For VR systems, one of its core parts is to present people with a real and immersive 3D simulation e...
International audienceFrame cancellation comes from the conflict between two depth cues: stereo disp...
We introduce an architecture for smooth motion in virtual environments. The system performs forward ...
System response and thus interactivity is strictly tied to the framerate in most virtual reality sys...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
Virtual reality (VR) is one of the emerging technologies in recent years. It brings a sense of real ...