This contribution presents an easy to implement 3D tracking approach that works with a single standard webcam. We describe the algorithm and show that it is well suited for being used as an intuitive interaction method in 3D video games. The algorithm can detect and distinguish multiple objects in real-time and obtain their orientation and position relative to the camera. The trackable objects are equipped with planar patterns of five visual markers. By tracking (stereo) glasses worn by the user and adjusting the in-game camera's viewing frustum accordingly, the well-known immersive "screen as a window" effect can be achieved, even without the use of any special tracking equipment
The goal of this paper is to present the development of a tracking technology to interact with a vir...
In the last decade, computer vision has drawn more and more attention because of its potential appli...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
3D environments are commonplace in applications for simulation, gaming and design. However, interact...
In many visual interaction applications the user needs to explore a scene by moving with respect to ...
Abstract. This paper presents a six degrees of freedom (6 DoF) optical tracking device for interacti...
Computer graphics and vision have attracted much attention in the world of multimedia. One area is i...
This paper presents a computer vision based approach for creating 3D tangible interfaces, which can ...
An easy to build and cost-effective 3D tracking solution is presented, using Nintendo Wii Remotes ac...
A novel approach to track the 3D position of the user's eyes in stereoscopic virtual environments, w...
Virtual Reality (VR) and Augmented Reality (AR), as well as other domains embraced by the term Mixed...
Tracking is a very important research subject in a real-time augmented reality context. The main req...
In this paper, we present a novel methodology for controlling games without the need of expensive an...
In this paper we present a purely vision based implementation of markerless hand detection and track...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
In the last decade, computer vision has drawn more and more attention because of its potential appli...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
3D environments are commonplace in applications for simulation, gaming and design. However, interact...
In many visual interaction applications the user needs to explore a scene by moving with respect to ...
Abstract. This paper presents a six degrees of freedom (6 DoF) optical tracking device for interacti...
Computer graphics and vision have attracted much attention in the world of multimedia. One area is i...
This paper presents a computer vision based approach for creating 3D tangible interfaces, which can ...
An easy to build and cost-effective 3D tracking solution is presented, using Nintendo Wii Remotes ac...
A novel approach to track the 3D position of the user's eyes in stereoscopic virtual environments, w...
Virtual Reality (VR) and Augmented Reality (AR), as well as other domains embraced by the term Mixed...
Tracking is a very important research subject in a real-time augmented reality context. The main req...
In this paper, we present a novel methodology for controlling games without the need of expensive an...
In this paper we present a purely vision based implementation of markerless hand detection and track...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
In the last decade, computer vision has drawn more and more attention because of its potential appli...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...