Using an immersive virtual reality system, we measured the ability of observers to detect the rotation of an object when its movement was yoked to the observer's own translation. Most subjects had a large bias such that a static object appeared to rotate away from them as they moved. Thresholds for detecting target rotation were similar to those for an equivalent speed discrimination task carried out by static observers, suggesting that visual discrimination is the predominant limiting factor in detecting target rotation. Adding a stable visual reference frame almost eliminated the bias. Varying the viewing distance of the target had little effect, consistent with observers underestimating distance walked. However, accuracy of walking to a ...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
A major obstacle for real-time rendering of high-fidelity graphics is computational complexity. A ke...
AbstractUsing an immersive virtual reality system, we measured the ability of observers to detect th...
As observers walk through a 3-D environment with their gaze fixed on a static object,their retinal i...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
Head-mounted display (HMD) systems make it possible to introduce discrepancies between physical and ...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
A major obstacle for real-time rendering of high-fidelity graphics is computational complexity. A ke...
AbstractUsing an immersive virtual reality system, we measured the ability of observers to detect th...
As observers walk through a 3-D environment with their gaze fixed on a static object,their retinal i...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
Head-mounted display (HMD) systems make it possible to introduce discrepancies between physical and ...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
A major obstacle for real-time rendering of high-fidelity graphics is computational complexity. A ke...