Master's thesis in Information- and communication technology (IKT590)This thesis aims to explore the behavior of two competing reinforcement learning agents in Super Mario Bros. In video games, PCG can be used to assist human game designers by generating a particular aspect of the game. A human game designer can use generated game content as inspiration to build further upon, which saves time and resources. Much research has been conducted on AI in video games, including AI for playing Super Mario Bros. Additionally, there exists a research field focused on PCG for video games, which includes generation of Super Mario Bros. levels. In this thesis, the two fields of research are combined to form a GAN-inspired system of two competing AI agen...
In modern computer video games, the quality of artificial characters plays a prominent role in the s...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...
This thesis aims to explore the behavior of two competing reinforcement learning agents in Super Mar...
© 2018 Copyright held by the owner/author(s). Generative Adversarial Networks (GANs) are a machine l...
Deep reinforcement learning is a technique to teach machines tasks based on trial and error experien...
Reinforcement Learning is being used to solve various tasks. A Complex Environment is a recent probl...
The generation of desirable video game contents has been a challenge of games level design and produ...
This paper examines how recent advances in sequence modeling translate for machine learning assisted...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2...
This procceding at: 16th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 20...
Procedural Content Generation (PCG) has long been used in video games to produce content that would ...
Procedural Content Generation is now used in many games to generate a wide variety of content. It of...
This thesis explores the field of \emph{Affective Computing} and emotional intelligent machines, by ...
In modern computer video games, the quality of artificial characters plays a prominent role in the s...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...
This thesis aims to explore the behavior of two competing reinforcement learning agents in Super Mar...
© 2018 Copyright held by the owner/author(s). Generative Adversarial Networks (GANs) are a machine l...
Deep reinforcement learning is a technique to teach machines tasks based on trial and error experien...
Reinforcement Learning is being used to solve various tasks. A Complex Environment is a recent probl...
The generation of desirable video game contents has been a challenge of games level design and produ...
This paper examines how recent advances in sequence modeling translate for machine learning assisted...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2...
This procceding at: 16th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 20...
Procedural Content Generation (PCG) has long been used in video games to produce content that would ...
Procedural Content Generation is now used in many games to generate a wide variety of content. It of...
This thesis explores the field of \emph{Affective Computing} and emotional intelligent machines, by ...
In modern computer video games, the quality of artificial characters plays a prominent role in the s...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...