Currently, the application of Mobile Learning and gamification in education is increasingly having a great importance thanks to the progress of new technologies in this approach. The main goal of this project is to increase a methodological change to take advantage of the resources which foster the motivation in the students towards Maths with an innovative proposal in gamification and Mobile Learning. This proposal which has been presented to the teachers of 6th grade of Primary Education getting great results by their point of view and taking as conclusion a positive answer regarding the possibility to carry out the proposal in 6th grade in Maths.En la actualidad, el Mobile Learning y la gamificación educativa está favoreciendo la crea...
Devido ao sistema tradicional de ensino, que tem o professor como o centro das aulas, há uma grande ...
With the completion of this work it is intended to make a effective and enjoyable learning experienc...
Actualmente el uso de la gamificación como estrategia de aprendizaje mediante la utilización de re...
This article analyzes the possibilities of educational use of gamification with the support of mobil...
The implementation of technological tools in education and the access to information in Digital age,...
Actually, Mobile learning it’s a possibility to generate the challenges of education. Therefore, bas...
This paper analyzes the conceptualization and implementation of one of the most active and innovativ...
Mobile applications and Information and Communication Technologies (ICT) are widely used tools in va...
Con la realización de este trabajo se pretende aportar una nueva estrategia efectiva y divertida par...
The incorporation of game elements on behalf of the teachers in order to improve the interest and th...
In this study a proposal to educational innovation has been designed for the teachers of the 6th gr...
Many students who complete primary education have difficulties in learning math. Given the affinity ...
Gamification used as a strategy to teach Mathematics, has become a great ally for teachers. The appl...
Gamification is an important tool in education, since it helps us as a digital setting, so we can wo...
This extended abstract presents two mobile applications using hybrid technologies, still under deve...
Devido ao sistema tradicional de ensino, que tem o professor como o centro das aulas, há uma grande ...
With the completion of this work it is intended to make a effective and enjoyable learning experienc...
Actualmente el uso de la gamificación como estrategia de aprendizaje mediante la utilización de re...
This article analyzes the possibilities of educational use of gamification with the support of mobil...
The implementation of technological tools in education and the access to information in Digital age,...
Actually, Mobile learning it’s a possibility to generate the challenges of education. Therefore, bas...
This paper analyzes the conceptualization and implementation of one of the most active and innovativ...
Mobile applications and Information and Communication Technologies (ICT) are widely used tools in va...
Con la realización de este trabajo se pretende aportar una nueva estrategia efectiva y divertida par...
The incorporation of game elements on behalf of the teachers in order to improve the interest and th...
In this study a proposal to educational innovation has been designed for the teachers of the 6th gr...
Many students who complete primary education have difficulties in learning math. Given the affinity ...
Gamification used as a strategy to teach Mathematics, has become a great ally for teachers. The appl...
Gamification is an important tool in education, since it helps us as a digital setting, so we can wo...
This extended abstract presents two mobile applications using hybrid technologies, still under deve...
Devido ao sistema tradicional de ensino, que tem o professor como o centro das aulas, há uma grande ...
With the completion of this work it is intended to make a effective and enjoyable learning experienc...
Actualmente el uso de la gamificación como estrategia de aprendizaje mediante la utilización de re...