Master´s thesis in English (EN500)The present mixed-method study investigated the influence of digital gaming and other extracurricular English (EE) language practices on the English vocabulary and grammar skills of a group of Norwegian ninth graders. The participants (n = 16, ten girls and six boys) were aged 14–15. Quantitative data were gathered through language diaries, a productive vocabulary test,and a grammaticality judgment test, whereas qualitative data were collected through semi-structured interviews with seven of the participants. Previous research has found out-of-school English language practices, and digital gaming in particular, to positively correlate with English proficiency in young learners of English as a ...
Abstract This thesis is a study on Norwegian sixth graders’ extramural English (EE) habits and thei...
Abstract This thesis is a study on Norwegian sixth graders’ extramural English (EE) habits and thei...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
The present mixed-method study investigated the influence of digital gaming and other extra...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
In an increasingly globalized world, digital gaming has emerged, and learning English as a second la...
Is there a positive correlation between English proficiency and gaming, as well as game culture, amo...
This master’s thesis describes a quantitative study on how extramural exposure to authentic English ...
Today, English is the most studied second language, being used in academia, international relations,...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
Abstract This thesis is a study on Norwegian sixth graders’ extramural English (EE) habits and thei...
Abstract This thesis is a study on Norwegian sixth graders’ extramural English (EE) habits and thei...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
The present mixed-method study investigated the influence of digital gaming and other extra...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
In an increasingly globalized world, digital gaming has emerged, and learning English as a second la...
Is there a positive correlation between English proficiency and gaming, as well as game culture, amo...
This master’s thesis describes a quantitative study on how extramural exposure to authentic English ...
Today, English is the most studied second language, being used in academia, international relations,...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
Abstract This thesis is a study on Norwegian sixth graders’ extramural English (EE) habits and thei...
Abstract This thesis is a study on Norwegian sixth graders’ extramural English (EE) habits and thei...
Today we live in a global world, where English has become easily accessible through the internet. Pu...