Currently, there are several languages and tools to provide the creation of virtual scenarios. However, the existing approaches are not intuitive and require further knowledge of the user. This paper introduces an application to allow the creation of virtual scenarios with high graphical quality called OGRE Creativity Labs (OGRE-CL). OGRE-CL provides OGRE application developers with a graphical environment for the rapid prototyping of 3D scenarios, and the subsequent automatic generation of the respective OGRE code. With this tool, developers can have their development time optimized since they rather focus on the codification of the dynamics and strategies of the application being developed without spending much time with the design of its...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...
Titel: 3D real-time demo for the pLab projector environment Door: Giel Smets Promotoren: Mika Ran...
International audienceThis paper is about designing scenarios in Game Based Learning. Indeed, Game B...
Currently, there are several languages and tools to provide the creation of virtual scenarios. Howev...
One of the main barriers to create and use compelling scenarios in virtual reality is the complexity...
The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to...
The technology available today offers us various ways in creating and producing three-dimensional me...
Developments in the creation of 3D virtual environments have made this a popular approach in a varie...
The game industry is one of the quickly advancing areas of software industry. Other areas of industr...
This work presents a short overview about the practical use of game engines using an example. Furthe...
It has long been a bottleneck for VE popularity that the development of VE normally acquires heavy t...
There are already several examples of Enhanced Learning Management System (ELMS) that use 3D Virtual...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Thesis is focused on evaluation of available tools for 3D application development. In one selected t...
Most of the tools and languages for modeling Virtual Reality environments, such as VRML, X3D, Java3D...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...
Titel: 3D real-time demo for the pLab projector environment Door: Giel Smets Promotoren: Mika Ran...
International audienceThis paper is about designing scenarios in Game Based Learning. Indeed, Game B...
Currently, there are several languages and tools to provide the creation of virtual scenarios. Howev...
One of the main barriers to create and use compelling scenarios in virtual reality is the complexity...
The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to...
The technology available today offers us various ways in creating and producing three-dimensional me...
Developments in the creation of 3D virtual environments have made this a popular approach in a varie...
The game industry is one of the quickly advancing areas of software industry. Other areas of industr...
This work presents a short overview about the practical use of game engines using an example. Furthe...
It has long been a bottleneck for VE popularity that the development of VE normally acquires heavy t...
There are already several examples of Enhanced Learning Management System (ELMS) that use 3D Virtual...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Thesis is focused on evaluation of available tools for 3D application development. In one selected t...
Most of the tools and languages for modeling Virtual Reality environments, such as VRML, X3D, Java3D...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...
Titel: 3D real-time demo for the pLab projector environment Door: Giel Smets Promotoren: Mika Ran...
International audienceThis paper is about designing scenarios in Game Based Learning. Indeed, Game B...